Nagual 0 Posted March 25, 2002 ha, ok, so you seem to miss the point that i said satchels sounds are better than the origonal. Do you think i am trying to defend the original weapons sounds, or that i am saying there are as real as the real thing?. lol, I was just saying that i would like it if satchels sounds were compatibale with current patches and all multiplayer. I never said "the original weapon sounds are the best and realistic", but it seems like you think i did. I dont think there need to be an official patch just for sound, users can make sound sets that come from real life, as long as their is no config problem. @Avon, sure its fair to be critical of the weapon sounds, but what about the overall sound, how did you find that? I found the "sound" amazing, it totally pulled me in. @mp82, i think stachel got most his sounds from videos and things like that (a lot like the TV news) Share this post Link to post Share on other sites
fikalaker 0 Posted March 25, 2002 I liked some of the sounds from Satchels Mod, but not all of them.I particularly did not like the M-16 and and the Ak-74 which you use the most. For the most part, I think that BIS has done a very good job and if things had been reversed and Satchels sounds had been the original game sounds, then everyone would be saying that the BIS (present game sounds)sounds are fantastic and would be clamoring to get them into the game. Obviously not everyone likes the same thing... What we really need is a PROGRAM that would allow each person to choose the sounds he likes for a particular event and click on it and that would be the sound you hear in the game. Much the same as "Windows" does for the sounds on your computer. It could also make it possible to easily import other sounds into the game (maybe sounds you prefer from another game). This would only work on Single Player games...the official sounds would be used in Multi-Player so that there would not be any conflict on-line. This way, everyone could have their cake and eat it too!!! Choose your own sounds with the click your mouse...wouldn't that be great. Some of you programing "types" out there should get busy on it!!! Share this post Link to post Share on other sites
mp82 0 Posted March 25, 2002 It´s not a matter of taste me thinks. This game is GREAT in any other aspect. This makes the cheap sounds even more cheap. It totally degrades the game and kills the immersive combat feel. Anyway for a shooter the sounds are of 50/50 importance with graphics. The basic success on any FPS depends on the weapon sounds/graphics. Just taka a peek at doom. Remember the shotgun? The more "real" the animation and the sound of the weapon when you shoot the more "real" is the feel of firing a gun and the more intense the killer instinct is stimulated. Share this post Link to post Share on other sites
IGFs TopGun 1 Posted March 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (fikalaker @ Mar. 25 2002,10:59)</td></tr><tr><td id="QUOTE">This would only work on Single Player games...the official sounds  would be used in Multi-Player so that there would not be any conflict on-line.<span id='postcolor'> But if the addon was an official patch then there should be an issue for online play. I'm pissed because we joined a league that doesn't allow the soundpack add on. I thought this was a huge improvement over the stock sounds. I play my campaign w/ the soundpack but all online play has to be .46 w/out it. If they came out w/ an official soundpack, whether they work w/ Satchel or some of the others, as long as it's official than it should be okay. Thank god for dual installs Share this post Link to post Share on other sites
Nagual 0 Posted March 25, 2002 lol, if you havent tried satchels sound yet mp82, then at least give at go, you may like it. If you need to get more out of your ofp, get yourself some sort of force-feedback cushion (to sit against the back), the subsonic transducer types, turn it up real loud, and u will get a nice kick everytime you shoot, good for your "killer instinct", lol (grab some 3d glasses too if u can). I agreed that the sounds are of great importance to the overall experience, and especially in the case of a sim, but at least flashpoint is flashpoint, at the end of the day its still extremely good, and things like satchels sound can actually improve on all that goodness Share this post Link to post Share on other sites
theavonlady 2 Posted March 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Mar. 25 2002,16:59)</td></tr><tr><td id="QUOTE">@Avon, sure its fair to be critical of the weapon sounds, but what about the overall sound, how did you find that? I found the "sound" amazing, it totally pulled me in.<span id='postcolor'> When you say overall sound, I take it you're including environmental sounds (wind, birds, etc.) and movement sounds. The environmental sounds are just fine. Regarding running, the sounds are disappointing. Some sort of an unnaturalpitter-patter. The panting and heartbeat effects are very nice, though. Again, the weapon sounds are just not up to snuff. After playing DF1 and 2 (leave LW out of this) extensively, which has quite decent weapons and running sounds, I found this to be the only disappointment. Yes, it's made up for by OFP's overwhelming gameplay and atmosphere. However, just as an example, Satchel's Dynamic Range pack made the game so much greater! To hear the contrast, try playing Red Hammer's Beachhead Assault mission, just as an example. Share this post Link to post Share on other sites
fikalaker 0 Posted March 25, 2002 Obviously not everyone likes the same thing... What we really need is a PROGRAM that would allow each person to choose the sounds he likes for a particular event and click on it and that would be the sound you hear in the game. Much the same as "Windows" does for the sounds on your computer. It could also make it possible to easily import other sounds into the game (maybe sounds you prefer from another game). This would only work on Single Player games...the official sounds would be used in Multi-Player so that there would not be any conflict on-line. This way, everyone could have their cake and eat it too!!! Choose your own sounds with the click your mouse...wouldn't that be great. Some of you programing "types" out there should get busy on it!!! Share this post Link to post Share on other sites
theavonlady 2 Posted March 25, 2002 Yes, allowing default sounds, for SP only, to be overridden by external sound addon files is a great idea. BIS? Oh, I fogot, they're all to busy whooping it up at award ceremonies in the US. Share this post Link to post Share on other sites
Nagual 0 Posted March 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 25 2002,16:38)</td></tr><tr><td id="QUOTE">When you say overall sound, I take it you're including environmental sounds (wind, birds, etc.) and movement sounds......... The environmental sounds are just fine. Regarding running, the sounds are disappointing. Some sort of an unnaturalpitter-patter. The panting and heartbeat effects are very nice, though........... To hear the contrast, try playing Red Hammer's Beachhead Assault mission, just as an example.....<span id='postcolor'> Yep, overall sound, and how it mixes togeather (tanks rolling past with chopper overhead with heavy fighting in town, with, um, birds chirping). When it comes to things like running (or sound, or graphics or anything), its like fikalaker said, not everybody likes the same thing (y know, once the perfect running sound is attained, somebody will say "i dont sound like that when im running"). I will try the red hammer beachead once i've got satchels sound back in, but i know the contrast, as i used the addon when it came out. I started making some missions just to take advantage of the new sounds (such as long range tank battles or heavy MG suppression). I plan to replay both campaigns once the sound is back in. After taking the addon out, it took weeks to get used use to the old sounds again. Share this post Link to post Share on other sites
mp82 0 Posted March 25, 2002 me gets confused now it´s not like a addon that would be nice to implement. It´s more a bug fix than a upgrade. They spent 3 years with making that GREAT game and then 2 days before release: Here some exclusive script from BIS the movie 2 days before release inside BIS office Suma sits at pc staring at screen Suma: *stares at screen* Screen: *flicker* *flicker* Marek: " Hey we are almost finshed! All the hard work! We get rich soon!" *jumps around excited* *silence* *Marek opens bottle of Champagne* ~20 Suma: "Hey we forget to put in sound effects!" Marek: "What?!" Suma: "I knew we forget something.." Marek setmimic "surprised" Suma setfacepale 1 exit  Share this post Link to post Share on other sites
theavonlady 2 Posted March 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mp82 @ Mar. 25 2002,19:11)</td></tr><tr><td id="QUOTE">Suma: *stares at screen* Screen: *flicker* *flicker*<span id='postcolor'> You need updated drivers. Share this post Link to post Share on other sites
shataan 1 Posted March 25, 2002 I wish they had used this quality of sound addon from day 1. Infact, I won`t play the game without it. They should really hire Satchel to do it right for them, and make it official so future updates don`t require the screwing around to get it to work, or make the addon disfunctional. Even tho this game no longer graces my h/d, Satchels addon Dyn. Sound replacement made it worth reinstalling just to play thru it one more time. It really was/is the best quality must have addon. Period. Share this post Link to post Share on other sites
PitViper 0 Posted March 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shataan @ Mar. 25 2002,15:00)</td></tr><tr><td id="QUOTE">Even tho this game no longer graces my h/d,<span id='postcolor'> gah! Share this post Link to post Share on other sites
Satchel 0 Posted March 25, 2002 Hmm, BIS has money and a contract within the military industry (software), that´s 2 things speaking for an improved official sound upgrade. It shouldn´t be hard for them to get first class soundsamples of most or all ingame weaponary and vehicles. It just takes a recording team to go out and some sound engineers that work with the recorded material. Unofficial Soundpacks on the other hand rely on taking whatever material of a weapon is available, you can´t be very picky as sometimes only a single video of a weapon is available. If you record live however you get exactly what you´ve searched for. The only one i know of doing this, also on a private inofficial basis, is Meatwater (www.meatwater.com), he did an awesome sound addon for EAW (European Air War), is responcible for the sound in Panzer Elite and IL-2 on a commercial basis. Share this post Link to post Share on other sites
SpaceAlex 0 Posted March 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ Mar. 26 2002,00:10)</td></tr><tr><td id="QUOTE">BIS has money and a contract within the military industry (software), that´s 2 things speaking for an improved official sound upgrade. It shouldn´t be hard for them to get first class soundsamples of most or all ingame weaponary and vehicles. It just takes a recording team to go out and some sound engineers that work with the recorded material.<span id='postcolor'> Maybe they don't have time. Maybe they need more people. I really don't know why. There must be a reason. Share this post Link to post Share on other sites
streakeagle 0 Posted March 26, 2002 As long as OFP is playable with Satchel's sound pack and nothting else better becomes available, I am keeping it. I have been through some live fire training and Satchel has gotten it more correct than anyother game I have played simulating any kind of infantry combat. Ghost Recon and Medal of Honor aren't even on my hard drive anymore. For me, those games were never as good as OFP to start with, and OFP just keeps getting better in terms of both official revisions and user made missions and addons. Of course AI could always use improvement, damage modeling, graphic details, etc. But my only real gripe at this point (besides not having an official soundpack equal or superior to Satchel's) is the lack of pistols, knives, bayonets, and hand to hand combat in general. This game already graphically simulates killing people, I don't see where knifing someone while on a black op or using bayonets when out of ammo an in close would be a stretch to the "morality" of this game. Nor do I see where it would be especially difficult to code other than adding a few new movement patterns for virtual people. I would be more than willing to pay for an official addon that upgraded sound and added hand to hand combat, plus a few missions to try 'em out on. Share this post Link to post Share on other sites
Wright 0 Posted March 26, 2002 hey everybody, I am close to releasing a new soundpack. Since some of you don't like messing with the config, I have done this one by just altering the sound.pbo. I started with Satchel's sounds as a base, but at this point few of them remain, mostly his helicopter sounds and some movement. The rest of the sounds were collected from various addons and altered by me to get them sounding as good as possible. Don't worry there is no hiss and they aren't "one-note boomy" like some games out there. When my squad is done beta testing I will release it to the public. As there is no config modification this can be used in single or multiplayer without conflict. It is inherently simpler than Satchel's addon, but still manages to sound substantially better than the originals. Share this post Link to post Share on other sites
streakeagle 0 Posted March 27, 2002 Way to go Wright. Sounds like the best approach unless Codemasters/Bohemia get around to making a superior official addon. Share this post Link to post Share on other sites
ixnay 1 Posted March 27, 2002 If you'd like....Lemme know when you're finished with it, Wright. I'd be happy to do an "Install" for you. (easy swap back to the original sounds 'icons'. I feel that these help some of the n00bs with their apprehension, and it gives the package a more respectable feel. (IMHO) <shrug> Just an offer. Don't feel obligated....I won't be offended .:iX Share this post Link to post Share on other sites
Wright 0 Posted March 27, 2002 ixnzymu9, That is a terrific idea and I'm glad you offered. I will certainly let you know when it is ready for release. Share this post Link to post Share on other sites
IGFs TopGun 1 Posted March 27, 2002 this would be a great feature that I bet alot of squads would really enjoy using. Keep us posted and thanks for the hard work Share this post Link to post Share on other sites
mp82 0 Posted March 28, 2002 *bump* I hope Suma reads this Share this post Link to post Share on other sites
Guest Posted March 29, 2002 I generally like the sounds in OFP. The only sound I am really disappointed with is the GRG (Carl Gustav). IRL shooting a GRG is an unforgettable experience. You are completely numb after firing it and almost black out from the shock-wave and the sound that hits you. Bloody cool expirience. I liked the M16 sound, but then again, I have never fired an M16, so I don't know if it is realsitic. The G36 sounds somewhat like an AK4 (G3), but not all the way. The AK47 sound has a bit too much bass for my liking. The M203 sounds exactly as pathetic as the real thing. The M60 sounds ok.. they should really give us the M240G (FN MAG 58).. that is the coolest sounding MG ever. Share this post Link to post Share on other sites
SpaceAlex 0 Posted March 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Mar. 29 2002,02:41)</td></tr><tr><td id="QUOTE">I generally like the sounds in OFP. The only sound I am really The G36 sounds somewhat like an AK4 (G3), but not all the way.<span id='postcolor'> G36 sound is really great. The gun is also great. M16 sound is cool for me too. AK is nice too. Sabot sound is not realistuc, but it rocks. It's really cool. They should change that cobra sound and cannon sounds on the choppers and AA vehicles. They just need to add more sounds. tank engine sound is cool too, but Abrmas and T80 have the same sound. This should be changed. Same goes for M60 and T72. U don't know which tank is coming, when you're on foot. And about carl Gustav. Would you like to become black in OFP after fireing with it. Share this post Link to post Share on other sites