nomdeplume 0 Posted September 4, 2009 Speaking of modules, have BIS released sufficient documentation to allow creative and talented users to create their own modules? This sounds like a pretty good candidate for a "my first module" project for anyone so inclined. Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 4, 2009 For long and RPG missions such "little" human features/modules would have an great effect on gameplay and their authenticity. Just like wounds/injuries from explosions and bullets. Question is how good or bad the AI can handle these human features? Share this post Link to post Share on other sites
bascule42 10 Posted September 4, 2009 What happens if you need a pee desperately in battle ? Or even worse ......:) Couldn't see the fun in lying under a bush for 12 hours crapping in a bag either...but, hey that's just me Share this post Link to post Share on other sites
JackandBlood 10 Posted September 5, 2009 It takes you 12 hours? You need medical attention pronto. Whoever ends up making this module: "7 is down!" now can mean multiple things. I suggest brown tinting on 7's icon for the deuce. In seriousness tho. A massive campaign, where you're squad is a combo intelligence gathering, recon, and combat unit, expected to act autonomously from the brass. Must rely on local resources. Stay in people's houses and be feed and sleep. And you can either do this by winning the hearts of the towns people through side missions, or by intimidation. Warfare elements: Vague objectives, you get money for spotting enemy units, finding out useful details from the locals (again through a good repport(sp) or intimidation). The money goes to buying ammo, packable foods, bribing info from dubious locals. If you are in good terms with a town the money can be used to recruit units from the town, provide defenses (which would be very expensive but have the benefit that adjacent towns get word of your generousity and warm up to you automatically). Not sure how combat would go, usually deep cover recce are compromised the second they fire their weapon and must extract. Just say the massive battle is away from your area of operation so you get still engage patrols and sabotage (eg blow up) things for money. Just a notion... and it would take some serious talent and dedication to pull off something like this. Share this post Link to post Share on other sites