Kramxel 10 Posted August 24, 2009 Supz! Been playing around with snipers and weapon sights trying to get a good feel for it. I've been using the editor and Utes runway strip I set myself on one end and some enemies on the other end. My problem is getting precise range measures. Is there some sort of ruler in the editor? Is it possible to set an object in the editor so it can stay at a pre-determined range? For example, setting an enemy soldier 1000m from me. If not, is there any other way to precisely calculate range in-game? Thanks in advance! Share this post Link to post Share on other sites
Simon C 0 Posted August 24, 2009 If you zoom all the way out on Utes, the grid squares represent 1km x 1km I think. Also, in game, if you hold down space whilst the little circle that appears whilst doing this is over the enemy soldier, you can get a range that way. Share this post Link to post Share on other sites
Thirdup 0 Posted August 24, 2009 Hmmm, you might try placing a blank trigger on the map and giving it a specific radius. Then use that as a ruler in the editor to gauge the range to place a couple of objects for visual reference (like a sandbag at one end and a pop-up target at the other). I'm sure there's a better way to do it.... Share this post Link to post Share on other sites
Kramxel 10 Posted August 24, 2009 If you zoom all the way out on Utes, the grid squares represent 1km x 1km I think. Also, in game, if you hold down space whilst the little circle that appears whilst doing this is over the enemy soldier, you can get a range that way. Thanks! Didn't know that! ---------- Post added at 08:42 PM ---------- Previous post was at 08:41 PM ---------- Hmmm, you might try placing a blank trigger on the map and giving it a specific radius. Then use that as a ruler in the editor to gauge the range to place a couple of objects for visual reference (like a sandbag at one end and a pop-up target at the other).I'm sure there's a better way to do it.... That's a nice idea... At least it's a start! I'll try this and check the 1kmx1km theory... Share this post Link to post Share on other sites
The_Angry_Canadian 10 Posted August 24, 2009 Supz!Been playing around with snipers and weapon sights trying to get a good feel for it. I've been using the editor and Utes runway strip I set myself on one end and some enemies on the other end. My problem is getting precise range measures. Is there some sort of ruler in the editor? Is it possible to set an object in the editor so it can stay at a pre-determined range? For example, setting an enemy soldier 1000m from me. If not, is there any other way to precisely calculate range in-game? Thanks in advance! Open the map. put you mouse over your target. SHIFT-CLICK near the target. You now have a marker with distance. Enjoy. Share this post Link to post Share on other sites
Alex72 1 Posted August 24, 2009 When you zoom out the big squares are 1000 meters. when zooming closer and you get 3 digits for example 051 your actually down to 100 meters per square. So its easy to measure. :) Share this post Link to post Share on other sites
Atrocious 10 Posted August 24, 2009 Also I'd like to add the thread about ranges and aiming: http://forums.bistudio.com/showthread.php?t=80754 Share this post Link to post Share on other sites
Kramxel 10 Posted August 24, 2009 I play veteran settings on regular.. the only difference is unlimited saves... As so I don't get extended map info so I get no target markers on map... but thanks for the info! Share this post Link to post Share on other sites
Hud Dorph 22 Posted August 24, 2009 Why dont u just bring along a laserpointer in that u will see the distance at what u point it at. Share this post Link to post Share on other sites
Kramxel 10 Posted August 24, 2009 Dorph;1418403']Why dont u just bring along a laserpointer in that u will see the distance at what u point it at. I suppose you're talking about the laser designator... How do I get a range with that? I paint the target, but I get no range... Share this post Link to post Share on other sites
Simon C 0 Posted August 24, 2009 Dorph;1418403']Why dont u just bring along a laserpointer in that u will see the distance at what u point it at. That doesn't work without ACE mate, which isn't out yet. :) Share this post Link to post Share on other sites
Hud Dorph 22 Posted August 24, 2009 Ahh ok must have beem in arma1 + áce i saw that.. sry Share this post Link to post Share on other sites
The_Angry_Canadian 10 Posted August 25, 2009 Did you read my first suggestion ? Shift-clicking the map in game gives you a waypoint and the distance to that waypoint... Share this post Link to post Share on other sites
jakerod 254 Posted August 25, 2009 Or you can also use a marker. Make it be 100m x 10m and the long way of it will be 100m from the other end. That's what I use to measure. Share this post Link to post Share on other sites
Kramxel 10 Posted August 25, 2009 Did you read my first suggestion ?Shift-clicking the map in game gives you a waypoint and the distance to that waypoint... I play veteran settings on regular.. the only difference is unlimited saves...As so I don't get extended map info so I get no target markers on map... but thanks for the info! Already did... doesn't work.. ---------- Post added at 02:28 AM ---------- Previous post was at 02:25 AM ---------- Or you can also use a marker. Make it be 100m x 10m and the long way of it will be 100m from the other end. That's what I use to measure. Thanks! I was using the blank trigger as someone suggested on the 1st page. Share this post Link to post Share on other sites
PuH 0 Posted August 25, 2009 You can save yourself alot of work and get Kronzky's movable target range: http://forums.bistudio.com/showthread.php?t=81156 Share this post Link to post Share on other sites
Kramxel 10 Posted August 25, 2009 You can save yourself alot of work and get Kronzky's movable target range:http://forums.bistudio.com/showthread.php?t=81156 Pretty cool! Already had found a user made mission with 50 meters spaced targets but this is much more complete! I'll definitely give it a good look! Share this post Link to post Share on other sites
The_Angry_Canadian 10 Posted August 25, 2009 Already did... doesn't work..---------- Post added at 02:28 AM ---------- Previous post was at 02:25 AM ---------- Thanks! I was using the blank trigger as someone suggested on the 1st page. What do you mean it doesnt work ? It doesnt place a marker on the map or it doesnt do what you expected ? Share this post Link to post Share on other sites
Kramxel 10 Posted August 25, 2009 What do you mean it doesnt work ? It doesnt place a marker on the map or it doesnt do what you expected ? Enemies don't show up in the map... so it's pointless... Share this post Link to post Share on other sites
The_Angry_Canadian 10 Posted August 25, 2009 Enemies don't show up in the map... so it's pointless... Even if you spot them with you binoculars ? weird. Unless my difficulty setting in the editor is not high enough. Share this post Link to post Share on other sites
Kramxel 10 Posted August 25, 2009 Even if you spot them with you binoculars ?weird. Unless my difficulty setting in the editor is not high enough. Never tried with binoculars, but even at close range, they don't show up... Share this post Link to post Share on other sites