Auss 208 Posted August 22, 2009 Let me try to to explain: In Arma1 maps you have the mask and sat files. Basic definition for both: Mask - Tells the engine what texture you want to lay using the RGB values Sat - Lays a "satelite" picture over the textures. This is what you see at long distances, e.g flying. The sat is an "overlay". The way you can tell the sats influence is too load up Arma1, goto a ploughed field and walk across it, you will see the ground slowly change color to a green texture (texture color) Now the huge difference with Arma2 The sat has a direct influence on the colors of the textures!!! I have attached a pic, which shows the color change that the sat has applied to the Standard UTES textures. The sat is orange/red and in pic you can see how its changed the texture color. Share this post Link to post Share on other sites
.kju 3245 Posted August 22, 2009 What midrangetexture do you use? The effect was already in a1 I believe. We did some RGB tests. So SAT completely, red, or green or blue etc. I did have an effect on the close HQ texture color as well. Share this post Link to post Share on other sites
Auss 208 Posted August 22, 2009 The effect was already in a1 I believe Nope not at all. There was no corralation between the mask and sat in Arma1. The sat had no effect on changing texture colors at close range. Share this post Link to post Share on other sites
.kju 3245 Posted August 22, 2009 I will post some screens from a1 later today. Share this post Link to post Share on other sites
fromz 2 Posted August 27, 2009 I think midrangetexture are don't work in A1, I have made some islands with HQ sat images(both 20480x20480pixs) recently, They are captured from GoogleEarth, Photoshop cann't edit these huge images precisely and efficiently. So here or there appears the same problem with Aussie's. And other problems.... A2's terrain editing make me confused. I will settle them. Share this post Link to post Share on other sites
prowler.wolf 0 Posted August 28, 2009 I have noticed the difference from A1 so I can confirm that the sat image modifies the colors of the close range textures. Share this post Link to post Share on other sites
luki 53 Posted August 28, 2009 This effect was in a1 too, not so strange but it was there. New in A2 is that the Clutter also get the colour from the underground Texture. Share this post Link to post Share on other sites