Relemar 10 Posted August 15, 2009 i got a mission where US attacks a russian held city, and I want; When city is clear of enemy, EVERY ONE RUSSIAN DEAD then i want it to say victory, no russians left good job. and then mission end, how to, thanks Share this post Link to post Share on other sites
Swedda 10 Posted August 15, 2009 place a trigger (f3) from wich u set the axis to the size u wish. choose the opfor not present and the ending u want. in the on act u just put hint "victory, no russians left good job." thats one way to do it, im sure there are more and better ways... Share this post Link to post Share on other sites
wiggum2 31 Posted August 15, 2009 Hi what i want is, if some variable gets true, music should fade in and the screen should turn black...and then the music should fade out (screen stays black) and then the mission win dialoug should appear. How can i do that ? Share this post Link to post Share on other sites
Swedda 10 Posted August 15, 2009 in the trigger u have the option to play music to so thats no problem, how to keep the screen black and fading i have no idea. the variable opfor not present gets true u get just that what i wrote in the post above, and the music u can get to from the trigger. maby the other stuff someone else has a answer to, im a rookie myself in this. Share this post Link to post Share on other sites
imutep 0 Posted August 15, 2009 (edited) Better try this, sometimes the not present would'nt work OPFOR trigger condition: ((count thisList) <1) or (whatIsTrue && (count list NameTrigger) <1) Activation or script: 8 fademusic 0; titleCut ["","Black Out",4]; sleep 4.5; endMission "END1"; Edited August 15, 2009 by Imutep Share this post Link to post Share on other sites
Relemar 10 Posted August 18, 2009 hey thanks all vey nice! Share this post Link to post Share on other sites