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I am currently making a mission that can be described like a Black Hawk down mission ;). Anyway, I essentially need a never ending torrent of enemies. since I don't want to make millions of AI to do this, I need to some way for them to consistently respawn in their original spawn point, and do what they were doing before. So, it is probably a longshot, but can anybody help me?

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Spawn them via a script and just keep running the script according to your needs.

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Norrins script work great for this as a base, though I would advice editing it to make use of actual waypoints instead of the awkward fake marker waypoints which is alot of extra work. That way you simply place the unit in the editor as usual and can even synchronize waypoints, trigger stuff, etc. I have no idea why Norrin didnt do this originally as it increases the usefullness of the script a hundred fold.

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Also interested in how exactly we would go about doing that! I am guessing there is some way to store/retreive the editor placed waypoints and triggers on spawn as there is for eg. position/weapons/skill/rank but damn if I know the exact command to feed it to do that or the syntax.

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