Sherman -3rd ID-
Member-
Content Count
9 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Sherman -3rd ID-
-
Rank
Private
-
Respawing and Construction Module
Sherman -3rd ID- posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Simple question, how can I get the Construction module to continue working after I or another player dies? -
Problem Making Bisigns
Sherman -3rd ID- replied to Sherman -3rd ID-'s topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
I think you have the wrong 3rd ID, I don't know an Alderman. I'm with Townsend and Grimes since you know them. Thanks for your help, I must have typed something wrong along the way, because this worked. -
So I'm trying to make bisigns using DSSignFile.exe and I'm having quite a few problems. I navigate my way to the folder with the exe in it using Command Prompt and then execute the proper commands "C:\Games\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile DSSignfile.exe mymod.pbo.biprivatekey mymod.pbo" It runs then jumps to a new input but no new bisign files appears. What am I doing wrong?
-
A big problem modifying sound files.
Sherman -3rd ID- posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
For anyone out there who can mod sound files, I need your help. My sounds work wonderful, but there is just one big problem, anything that has to do with the AK-101 doesn't even emit a sound! I made sure that the sound files were there, and every AKS weapon sound work, unfortunately the Russians all use the AK-101. I'm very new to this, and I was using the VOP sound mod to kind of start me off and understand the process. If anyone can take a quick look at the mod files I would be forever in your debt, because at this point I am beyond stumped. http://www.filefront.com/14796315/soundmod11.zip/ -
Buying Units from Constructed Buildings
Sherman -3rd ID- replied to Sherman -3rd ID-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the init.sqf I put this... myMoney = 2000; MyCoin setvariable ["BIS_COIN_name","Base"]; MyCoin setvariable ["BIS_COIN_rules",[player]]; MyCoin setvariable ["BIS_COIN_areasize",[50,20]]; MyCoin setvariable ["BIS_COIN_categories",["Base", "Defence", "Cars"]]; MyCoin setvariable ["BIS_COIN_items", [ //--- Class, Category, Cost or [fundsID,Cost], (display name) ["USMC_WarfareBBarracks","Base",200,"Barracks"], ["LAV25_HQ_unfolded","Base",100], ["USMC_WarfareBLightFactory","Base",400], ["USMC_WarfareBHeavyFactory","Base",600], ["USMC_WarfareBFieldhHospital","Base",100], ["Land_Fort_Watchtower","Defence",100,"Large Watchtower Bunker"], ["Hedgehog","Defence",10,"Hedgehog"], ["USMC_WarfareBMGNest_M240","Defence",100,"MG Nest"], ["TOW_Tripod","Defence",250,"TOW Pod"], ] ]; myCoin setvariable ["BIS_COIN_funds",["myMoney"]]; myCoin setvariable ["BIS_COIN_fundsDescription",["€"]]; MyCoin setvariable ["BIS_COIN_onPurchase",{sleep 2}]; Its works great, but none of those links really helps me out. The CoIn module on the wiki page is kind of lacking for somebody who is new to the scripting universe. And unfortunately I have no idea how to utilize this to build normal units. I can place them using the script but then that would kind of defeat the purpose of having a base if your units just appeared out of thin air. -
Buying Units from Constructed Buildings
Sherman -3rd ID- posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I've been searching for this for awhile, and I have not been able to figure this out. On my mission, I have it to where you can construct a base and its various base defenses, but once all that is done you cannot construct units from their various buildings. Now I knew it wouldn't be as easy as placing them down, but does anyone know how, or know where, to find out how to "buy" units from base building? -
Increasing Volume of Combat Ambience
Sherman -3rd ID- posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to set the combat ambiance trigger in the game, but even standing in the middle of nowhere with noises around me, it straining on the ears to hear the combat sounds. They are so distant and quiet that it pretty much makes it impossible to hear. Is there any way to turn up its volume? I've searched for this before, but I have only come up with ways for custom sounds, and this isn't a custom sound. -
Respawning AI
Sherman -3rd ID- replied to Sherman -3rd ID-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry, I'm not much of a scripter. How exactly did you get it to do that? -
I am currently making a mission that can be described like a Black Hawk down mission ;). Anyway, I essentially need a never ending torrent of enemies. since I don't want to make millions of AI to do this, I need to some way for them to consistently respawn in their original spawn point, and do what they were doing before. So, it is probably a longshot, but can anybody help me?