Shjon1000 0 Posted August 6, 2009 Hi I was messing with the ambient civillian modules last evening and was wondering if you put more than one of the same if it will increase the amount of people it would produce. I have heard some say it just dont create enough. I am at work and unable to test it at the moment. Thanks for your answers. :D Share this post Link to post Share on other sites
Cellus 10 Posted August 7, 2009 Wrong place for this http://community.bistudio.com/wiki/Ambient_Civilians#Optional_parameters Share this post Link to post Share on other sites
bushlurker 46 Posted August 7, 2009 Anal parameters?? :D Share this post Link to post Share on other sites
cole 0 Posted August 7, 2009 Hurray for auto-shortening links! :D Share this post Link to post Share on other sites
Relemar 10 Posted August 7, 2009 Anal parameters??:D hahah :) Share this post Link to post Share on other sites
cm 0 Posted August 7, 2009 Wow guys, really useful responses...* *like this one Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 7, 2009 Anal parameters??:D Look out behind you... :eek: Share this post Link to post Share on other sites
bushlurker 46 Posted August 7, 2009 Wow guys, really useful responses...* OKOK.... just couldn't resist it.... And this IS the wrong section, but at least an attempt at an answer..... The documentation for the modules is still sketchy at best, and I haven't had time to check it out since the new 1.03 introduced some "inconsistencies" to my setup... However - I do remember reading in the Wiki that one ambient civ module was all you need to place.... the civ's being a little thin on the ground was - I think - due to the "carbonite bug" where they were actually spawned - just frozen in doorways, so you didn't see them walking around and thought there were very few being generated.... I THINK this issue was at least partly addressed by the new patch, but I haven't had time to check it out in detail yet though... B Share this post Link to post Share on other sites