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Jan_F_W

ObjectIDs with Patch 1.03 different than in 1.02

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I have encountered that the IDs of buildings (currently I have seen this for the houses in the town "Gvozdno") are different than before.

This may mean that scripts using e.g. "nearestObject XYZID" will have to be matched to the new ObjectIDs

Anyone else had this encounter?

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No sir. But I'll keep an eye out for sure. Thanks for the heads up.

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well relying on object IDs is not really a good idea in general

just put an invisible H marker as reference point

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How do you order a unit into a building, or check whether a bridge is out, using the helipad?

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well relying on object IDs is not really a good idea in general

That's arguable. IMO, BIS should try to be consistant with the object IDs.

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^Agreed, especially as some map objects have spaces in there names.

Claryify ID`s are needed for objects with spaces in the names.

Edited by Tinker

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@kju

The problem is when you place waypoints in the editor it can happen accidentally that you place them over a building and then the building ID gets written to mission.sqm.

But yes, confirmed. IDs have changed again :(

Second time for A2.

Xeno

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