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Kupla

Zombie mission!

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I'm currently trying to create a fun mission where a small group of marines are attacked by an insane amount on insurgents equipped with a pistol. My problem is, that when the first shot is made all the insurgents just go prone/crouch and start slowly crawlins towards the players, unable to create a panic-like situation. Is there a way to stop the AI from going prone and just advance at all costs?

Thanks

Edited by Kupla

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Wish I knew how to... you could set them to CARELESS but then they wouldn't fire either. If you find a way to make them stay standing, and even just walking, while still being able to fire... you so gotta make a zombie map. >.>

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Yeah, I got similar problems with the AI behaviour in most of my missions. Either they move out of the area they're supposed to be holding (hold-waypoint) or don't move quickly enough to catch up with the assault.

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{_x setunitpos "up"} foreach units this

Throw that into the init field of any insurgent group leaders you have. In addition to up(stand) you can use down(prone), middle(kneel) and auto(their choice).

this allowfleeing 0

I think that should force them to keep moving. Although they may stop to fire and such.

EDIT: Forgot that will just prevent them from running away and won't actually make them move forward.

Edited by Jakerod

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Okay, thanks... A force move command is what would be nice atm. Any help is appreciated

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