Kupla 10 Posted August 3, 2009 (edited) I'm currently trying to create a fun mission where a small group of marines are attacked by an insane amount on insurgents equipped with a pistol. My problem is, that when the first shot is made all the insurgents just go prone/crouch and start slowly crawlins towards the players, unable to create a panic-like situation. Is there a way to stop the AI from going prone and just advance at all costs? Thanks Edited August 3, 2009 by Kupla Share this post Link to post Share on other sites
JDog 11 Posted August 3, 2009 Wish I knew how to... you could set them to CARELESS but then they wouldn't fire either. If you find a way to make them stay standing, and even just walking, while still being able to fire... you so gotta make a zombie map. >.> Share this post Link to post Share on other sites
Kupla 10 Posted August 3, 2009 Yeah, I got similar problems with the AI behaviour in most of my missions. Either they move out of the area they're supposed to be holding (hold-waypoint) or don't move quickly enough to catch up with the assault. Share this post Link to post Share on other sites
jakerod 254 Posted August 3, 2009 (edited) {_x setunitpos "up"} foreach units this Throw that into the init field of any insurgent group leaders you have. In addition to up(stand) you can use down(prone), middle(kneel) and auto(their choice). this allowfleeing 0 I think that should force them to keep moving. Although they may stop to fire and such. EDIT: Forgot that will just prevent them from running away and won't actually make them move forward. Edited August 3, 2009 by Jakerod Share this post Link to post Share on other sites
Kupla 10 Posted August 3, 2009 Okay, thanks... A force move command is what would be nice atm. Any help is appreciated Share this post Link to post Share on other sites