splatsh 10 Posted August 2, 2009 I have this: SOM module, in init field: this setVariable ["settings", [[], true, nil, nil, false]]; Then I got triggers, in activationfield Alpha to Delta: Tactical Airstrike: [["tactical_airstrike"], player] call BIS_SOM_addSupportRequestFunc; Supply Drop [["supply_drop"], player] call BIS_SOM_addSupportRequestFunc; Transport: [["transport"], player] call BIS_SOM_addSupportRequestFunc; Arillery: [["artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc; Now, all this is working fine, works perfect. Question: If you play map with a som module that are default and no code in init and so on, you get missions then and then, right. If one of your player get killed, you will get a reinforce to replace that killed man in your squad, right. Now, how to put out only that request? This is NOT working: [["reinforce"], player] call BIS_SOM_addSupportRequestFunc; Like the other this is not working, how do I get autoreinforce to work? Thanks Share this post Link to post Share on other sites
manzilla 1 Posted August 2, 2009 Hmmm I always thought Reinforce was a SecOps mission. A reinforcement support option would be great though. Share this post Link to post Share on other sites
splatsh 10 Posted August 2, 2009 SOM = SecOp Manager. ---------- Post added at 01:26 PM ---------- Previous post was at 01:22 PM ---------- And this is found in secops folder inside mission.pbo "missions\som\data\scripts\secops": Foldername: aerial_reconnaissance artillery_barrage reinforce supply_drop tactical_airstrike transport So how to get it to work? Share this post Link to post Share on other sites
DJH 10 Posted August 2, 2009 I think he means that reinforce is a mission given by SecOps, rather than a support option. Judging by the menu choices to confirm reinforcements, that seems to be the case. Not sure how/if you can modify SecOps to only produce reinforce missions, which would seem to be what's needed here Share this post Link to post Share on other sites
splatsh 10 Posted August 2, 2009 Well, someone that works with arma2, this is there own forum. Maybe they could tell us how to make reinforce when one in my squad get killed, just like when you play SecOp missions. Share this post Link to post Share on other sites
DJH 10 Posted August 16, 2009 (edited) Hi, not sure if you still wanna know, but I think I found out how to do this. Create an SOM Module, Sync it to the player, put this in the init box this setVariable [""settings"", [[], true, nil, nil, true]] Should work, sorry if you found this already! Edited August 16, 2009 by DJH typo Share this post Link to post Share on other sites
fbbull 10 Posted September 2, 2009 to call Reinforcement ["reinforce",true,player] call Bis_SOM_RequestSecOpFunc; goes to Triggeractivation. :) Share this post Link to post Share on other sites
cobra4v320 27 Posted September 5, 2009 [["reinforce"], player] call BIS_SOM_addSupportRequestFunc; You can put this in a trigger however it will only work when members of your group have been killed. For example 3 out of 5 members of your group die then you can use the reinforce option, a helicopter will fly in with 3 new team members and drop off an ammobox. Also if you are looking for a reinforce option then try the ussupport scripts by Lucilk found here. Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted September 6, 2009 BlackAlpha has figured out how to configure nearly every aspect of the SOM, check this thread for info. Works like a champ! Share this post Link to post Share on other sites
cobra4v320 27 Posted September 7, 2009 Here is the SOM Mission menu with reinforcements. http://www.armaholic.com/page.php?id=7197 Share this post Link to post Share on other sites
manzilla 1 Posted November 16, 2009 Has anyone gotten this to work? I can't seem to get the "reinforce" option to appear. When my guys get killed there is nothing that happens or no option visible. I have all the support options on(Transport, Artillery, Air Supply, etc.) but Reinforce never shows up. I know there is a support script that has it but I want to use the reinforce option that the SOM has. If you have done this in a mission please let me know what you are doing. Simply adding: [["tactical_airstrike", "transport", "supply_drop", "reinforce"], player] call BIS_SOM_addSupportRequestFunc; to the init.sqf doesn't do anything for me. The other options appear but reinforcements are never received nor is the option to reinforce ever available even if my AI team dies off. Share this post Link to post Share on other sites
11_harley_11 0 Posted January 9, 2010 (edited) Hi, not sure if you still wanna know, but I think I found out how to do this. Create an SOM Module, Sync it to the player, put this in the init box this setVariable [""settings"", [[], true, nil, nil, true]] Should work, sorry if you found this already! Hi, When I put this in the init of the SOM i get a 'missing;' error. Am I missing something? edit: Got it. It was the double quotes around settings, should be single. ---------- Post added at 02:08 AM ---------- Previous post was at 01:34 AM ---------- This is working great. Does anyone know how you would limit it to only being able to reinforce once or twice throughout the mission? Edited January 9, 2010 by 11_HARLEY_11 Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted February 12, 2010 Hi, not sure if you still wanna know, but I think I found out how to do this. Create an SOM Module, Sync it to the player, put this in the init box this setVariable [""settings"", [[], true, nil, nil, true]] Should work, sorry if you found this already! what does this exactly do Share this post Link to post Share on other sites
manzilla 1 Posted February 12, 2010 As described in the main SOM thread it disables SOM side missions. Share this post Link to post Share on other sites
cyop 10 Posted February 12, 2010 (edited) Has anyone gotten this to work? I can't seem to get the "reinforce" option to appear. When my guys get killed there is nothing that happens or no option visible. I have all the support options on(Transport, Artillery, Air Supply, etc.) but Reinforce never shows up. I know there is a support script that has it but I want to use the reinforce option that the SOM has. If you have done this in a mission please let me know what you are doing. Simply adding: [["tactical_airstrike", "transport", "supply_drop", "reinforce"], player] call BIS_SOM_addSupportRequestFunc; to the init.sqf doesn't do anything for me. The other options appear but reinforcements are never received nor is the option to reinforce ever available even if my AI team dies off. Just take the "reinforce" out of that line. Then test, kill one of your men (heh), the SOM should give you a radio call for a SecOp to reinforce. If it does not, you have something 'else' going on in your mission. I could not even guess without looking at it. You do have the SOM linked, not grouped, to the player, right? Anyway, you can make a dif radio trigger with: ["reinforce", true, SOM] call BIS_SOM_requestSecOpFunc; that is what I use because the SOM reinforce bugs sometimes. EDIT: Oh, your line you posted, I think it should be like this: [["tactical_airstrike", "transport", "supply_drop", "reinforce"], player, [true]] call BIS_SOM_addSupportRequestFunc; Again, though, you should not need the "reinforce" in there. Edited February 12, 2010 by CyOp Share this post Link to post Share on other sites