M4Mkey 10 Posted August 2, 2009 Ok guys, I'm working on a little HQ and I was wondering how to use barriers. By default, they are open in the editor. So first, how can I make them close ? Secondly and maybe the most difficult, Is it possible that, with a trigger when a Bluefor enter a nearest area of the barrier, this one will open ? And maybe after a little countdown, will close by itself again ? If someone has any idea, It'll help me a lot ! Thanks :) Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted August 2, 2009 i guess it can, I have seen it in missions for arma1 with a bit off scripting anything is possible cya Share this post Link to post Share on other sites
M4Mkey 10 Posted August 2, 2009 (edited) ok, this animate ["bargate",1] is the way to make it closed. Now I need some command to make it closed by default and then a way to set my trigger to be active only for bluefor VEHICLES :) Triggers are okay ! Except they're working for any BLUFOR units ! Need help to set them only for vehicles :D Edited August 2, 2009 by M4Mkey Share this post Link to post Share on other sites
f2k sel 164 Posted August 2, 2009 Just place the code in the gates init box and it should close right at the start of the mission. Share this post Link to post Share on other sites
M4Mkey 10 Posted August 2, 2009 (edited) well yeah, at the start of the mission, the gate is closing... I want it closed ! :D Anyway that's not really the big deal. I'd like that only vehicles affect the triggering Edited August 2, 2009 by M4Mkey Share this post Link to post Share on other sites
GroundControl 10 Posted August 6, 2009 Group the vehicle with the trigger and you will see a new option on the trigger drop down menu when you double click it. Share this post Link to post Share on other sites
Snakelet 10 Posted August 6, 2009 (edited) Look up isKindOf (at work sorry) to determine how to make specific units/unit classes interact with it. :) Edited August 6, 2009 by Snakelet Share this post Link to post Share on other sites