jmc 0 Posted July 25, 2009 I've only played the demo so far but this is not game engine but mission design. The main problem is that in a "single player game" ONLY the single player should be able to decide if and when the game is over! a radio call or going to a certain exit area. There I am exploring here and there, having all sorts of fun and then the game ends just because some AI wandered onto the airfield. I hate having to go over to where the APC come a shore and having to blow the treads off the thing to stop it takeing the air field. One more fun thing... there I am in the AA gun blowing everthing up having a wonderful time and then the chopper flys by and kills me along with the AA gun. (and I had not yet destroyed any friendly units to keep the buggers off the air field and ending the game) The other thing I've run into is learning when NOT to kill that last enemy or the missions ends situation(not demo). Mission ending should be the player's choice! thoughts welcome jmc Share this post Link to post Share on other sites
jch5pilot 10 Posted July 25, 2009 (edited) Hello, I think I know the mission you are on about and I actually quite like it. I am glad we have all this combined arms and support to help complete the objective. Makes it feel more immersive for me. If it was just the players squad against an entire island with hundreds of enemy soldiers to kill then it would be just like any other first person shooter. You say the game ends when the AI wonder onto the airfield, so are you not with them taking part in the assault? If you are, surely you would want it to end eventually when the airfield is secure? If you are with your squad while taking part in the attack then you would get your fair share of action before the objective is captured. Also, just being another soldier in that mission (as opposed to a leader), it is probably not your place to say when the mission has ended, so you could take the ending as a message from your squad leader or whoever saying that everything is secure and job done! This mission does have a habbit of playing out differently every time though, so my experiences with it could be different to yours. The missions do tend to end instantly sometimes with no delay on the triggers, but the way you worded your post you make it sound like your trying to stop your friendly AI from taking part in capturing the objectives and thus helping winning the mission. Sorry if I am wrong! James Edited July 25, 2009 by jch5pilot Share this post Link to post Share on other sites
noubernou 77 Posted July 25, 2009 The other thing I've run into is learning when NOT to kill that last enemy or the missions ends situation(not demo). Mission ending should be the player's choice! thoughts welcome jmc Even the demo has the editor... Why not just plunk yourself down in that and go exploring? Share this post Link to post Share on other sites
jmc 0 Posted July 25, 2009 Hello,I think I know the mission you are on about and I actually quite like it. I am glad we have all this combined arms and support to help complete the objective. Makes it feel more immersive for me. If it was just the players squad against an entire island with hundreds of enemy soldiers to kill then it would be just like any other first person shooter. You say the game ends when the AI wonder onto the airfield, so are you not with them taking part in the assault? If you are, surely you would want it to end eventually when the airfield is secure? If you are with your squad while taking part in the attack then you would get your fair share of action before the objective is captured. Also, just being another soldier in that mission (as opposed to a leader), it is probably not your place to say when the mission has ended, so you could take the ending as a message from your squad leader or whoever saying that everything is secure and job done! This mission does have a habbit of playing out differently every time though, so my experiences with it could be different to yours. The missions do tend to end instantly sometimes with no delay on the triggers, but the way you worded your post you make it sound like your trying to stop your friendly AI from taking part in capturing the objectives and thus helping winning the mission. Sorry if I am wrong! James I see some of what you are saying. The AI is welcome do what it wants, everything BUT "terminate the game" while I still want to play. One example..."trial by fire" demo mission, single player... I sneaked over around the enemy APC and shoot a tire out. Ran for my life after killing some of the APC group. I would run hide and try to spot the enemy first, shot one and run again. While doing this I also got the airfield personal after me. Was having a LOAD of fun running for my life, hiding,shooting, running etc. I realize I was actually making a dent in the group coming after me. and I hoped to finally come into the airfield from behind. BUT "blink" the game is over because the APC from the sea reached the airfield. All my fun and enjoyment has been terminated by the AI ending the game. I could accept the game ending on the airfield IF I am also on the airfield.. My "presence" on the airfield trigger the end game. Yes you are correct I did have to stop the friendly AI from "helping" Their "help" ends the mission. I go over to the sea shore blow the treads off of the friendly apc or get in the AA gun on the hill top and blow the friendly apc to pieces before it reachs the airfield and ends the game. (of course once you do that you better watch out for the chopper. It is not happy with you anymore) Sometimes I get it first, sometimes it get me. I played the mission "normally" several times. But after that I have to try to attack the problem in a different way to keep it interesting. Using the editor was mentioned... For me the editor is like writing a mystery novel... Great for everyone else but NO mystery to me! The mystery is exploring someone else's world not my own. Thanks for your thoughts more alway welcome! jmc Share this post Link to post Share on other sites
froggyluv 2136 Posted July 25, 2009 Why not use the Combat template under 'my missions'? Those are random type incursions and i'm pretty sure nothing will end it prematurely so you can have your exploring fun :D Edit- Sorry, just noticed your only using the demo. Share this post Link to post Share on other sites
horror1 10 Posted July 25, 2009 thats the dirty intention of a good game demo, you want to play this game you have to buy it :p Share this post Link to post Share on other sites
jakerod 254 Posted July 26, 2009 When I played that level in the demo the AAVs got to the airfield before me and it ended. When I played it in the full version I don't think the AAVs even got close to the airfield before I did. Share this post Link to post Share on other sites
Phleep 0 Posted July 26, 2009 jmc has a point. As a suggestion for future campaigns maybe the mission success can come up as a note advising you to press a certain key to leave the mission. This would allow people who want to continue 'mopping up" a chance to do so. Don't know how it'll work if you die after the mission is finished though. Share this post Link to post Share on other sites
Bulldogs 10 Posted July 26, 2009 Wait til you've been playing the same mission for 3 hours searching for the last camp. Having a message from the AI saying they've located the last camp and having the mission end is a bit of a relief. Share this post Link to post Share on other sites
xtriaden 10 Posted July 26, 2009 Its just the Mission that is at fault. Buy the game and unpack the mission then re-write it to your own taste (if you must). Or better still write your own Missions, how every you like them. The AI is insane and there are still lots of strange bugs, but I am sure that you will get your moneys worth. Demo is free and sounds like you have already had hours of fun. Share this post Link to post Share on other sites
jmc 0 Posted August 2, 2009 Wait til you've been playing the same mission for 3 hours searching for the last camp. Having a message from the AI saying they've located the last camp and having the mission end is a bit of a relief. Yes, I've been there... What I would like to see is that once the last item is done. An "all clear" message or "mission acomplished" message is seen. But then I chose to exit the mission or not. What I really loved was collecting weapons etc in "Flashpoint Resistance" that carried over to the next mission! That was wonderful. but possible not for everyone. I captured and repaired 5 T80s but they did not carry over to the next mission :( Loved it tho! jmc Share this post Link to post Share on other sites
jmc 0 Posted October 1, 2009 When I played that level in the demo the AAVs got to the airfield before me and it ended. When I played it in the full version I don't think the AAVs even got close to the airfield before I did. Heh, finally got the game on sale- Gogamer midnight madness- $29 So again playing the "trial by fire". Even harder... The chopper is down, the enemy armour is IN the village. The 3 of us left are trying to get out of the village to continue the mission... BUT The mission ends as we reach the edge of the village. Hope this is not signs of things to come. As in I get to play 1/3 of the game and the "AI" finishes the rest for me. :( (I really really hate time limits!) jmc Share this post Link to post Share on other sites