Cloughy 0 Posted July 17, 2009 Anybody know how to disable this. Or make it alot shorter track. The idea is good, but 1-2mins of that in a firefight isnt good. I have searched and didnt find owt. My respawn type is team, delay 1 sec. respawn=4; respawndelay=1; Cheers GC Share this post Link to post Share on other sites
killouze 0 Posted November 1, 2009 Hello, did you find a solution ? Share this post Link to post Share on other sites
Cloughy 0 Posted November 2, 2009 Not really. Only thing i did was create a radio trigger in the mission and play the silence track when the trigger is fired. Cheers GC Share this post Link to post Share on other sites
Cloughy 0 Posted December 3, 2009 Anybody know the ingame ogg name for the silence track. I want to try and add the playmusic command to the same script im using when player respawns after kia, the one im using to fix the briefing probs. Cheers GC Share this post Link to post Share on other sites
GeneralCarver 0 Posted December 4, 2009 You might consider just adding a trigger set to going off when the players dies, and have it on a slight delay ... then have the sound set to none. Share this post Link to post Share on other sites
celery 8 Posted December 4, 2009 playMusic "" plays silent. Share this post Link to post Share on other sites
Cloughy 0 Posted December 7, 2009 Cheers. Worked fine. Cheers GC Share this post Link to post Share on other sites
sweep 10 Posted April 10, 2010 this solution worked great for the SP aspect of my mission and when I test it with the editor....but it doesn't seem to work in Multiplayer, not even for the host. any suggestions? Share this post Link to post Share on other sites