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Fortran

LGB/Animation On Fired/Effects/Camera Questions

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Got a 5 part question, big thank you to anybody that can help out:

1: The GBU12 (LGB) is supposed to be laser guided but I don't see where in the config the laser targeting part occurs ?

class Bo_GBU12_LGB : LaserBombCore {
	hit = 5000;
	indirectHit = 1100;
	indirectHitRange = 12;
	soundHit[] = {"Ca\sounds\Weapons\explosions\explosion_large1", db29, 1, 1900};
	model = "\ca\air\gbu12fly";
	proxyShape = "\ca\air\gbu12_proxy";
	trackOversteer = 1;
	trackLead = 0.95;
	maneuvrability = 20;
	CraterEffects = "BombCrater";
	explosionEffects = "BombExplosion";
	explosionTime = 2;
	fuseDistance = 35;
	whistleDist = 24;
};

Other missile types have the locking or tracking code here but the GBU12 doesn't seem to have it although it is able to track a laser target ?

2: The explosion effect for the GBU12 is "BombExplosion" where are these effects defined and can I edit them or simply scale them?

3: If I wanted a larger splash damage for the bomb, would it just be a matter of increasing the indirectHit and indirectHitRange values to get a kill in a larger radius ?

4: A slightly unrelated question, but is it possible to trigger an animation in a missile/bomb once it has been fired ? For example I am working on a GBU-27 PavewayIII for the F-117A and the GBU-27's guidance fin's flip out from the body once the bomb has dropped away from the aircraft. Is there any way to mimic this behaviour ? I thought either via the firing of it or by it reaching a certain speed maybe ?

5: If I wanted to implement a downward looking camera to mimic the F-117A's downward FLIR cam, is it possible for the pilot to have multiple cameras ? I know its obviously possible for the gunner (eg the AH-1Z and others) but is this accessible by the driver/pilot of a vehicle ? And if so, what happens to the vehicle whilst this camera is implemented ? Would it be as though there was no pilot ? Or would the vehicle still respond to control from the pilot ? Or would it just continue on it's flight path but control could be restricted ? Also would it be possible to fire off a weapon from this view (as the pilot)? Any links to reading material on this area would be appreciated.

Thanks to anybody that can help with these questions.

Edited by Fortran

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It probably inherits laserLock = true from LaserBombCore.

A slightly unrelated question, but is it possible to trigger an animation in a missile/bomb once it has been fired ? For example I am working on a GBU-27 PavewayIII for the F-117A and the GBU-27's guidance fin's flip out from the body once the bomb has dropped away from the aircraft. Is there any way to mimic this behaviour ? I thought either via the firing of it or by it reaching a certain speed maybe ?

Should be possible, possibly with a speed anim controller.

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=

1: The GBU12 (LGB) is supposed to be laser guided but I don't see where in the config the laser targeting part occurs ?

I dont have this in front of me right now (@work). But check the configurations of other ammo and weapons. I believe you need to add "irLock :1" to the weapon config for the launcher. (not 100% on this at the moment). Also since its part of the laser bomb core i believe it picks up on laser resident to game...BUT you need to add a "laserscanner: 1" entry to the Vehicle config in order to be able to see the laser designation. If you want a lock similar to AH-1, you need the "irTarget" and "irLock" entries. Open config on the Ah-1 and Hellfires to be 100% and where they go.....at least this will start you on the right road.

I wish i could be more help, but at work ATM. I'm working on the smae thing for Clusterbombs etc and working with Eble's F111 project. more on this...

2: The explosion effect for the GBU12 is "BombExplosion" where are these effects defined and can I edit them or simply scale them?

Open the "CA" pbo and you will find sounds and various effects. Use those definitions for the efect or make your own...lol

3: If I wanted a larger splash damage for the bomb, would it just be a matter of increasing the indirectHit and indirectHitRange values to get a kill in a larger radius ?

Indirect hit is the one for values to make close hit values high...I think the smaller the "range" the more the splash damage tiers off as you go further away from initial explosion.

4: A slightly unrelated question, but is it possible to trigger an animation in a missile/bomb once it has been fired ? For example I am working on a GBU-27 PavewayIII for the F-117A and the GBU-27's guidance fin's flip out from the body once the bomb has dropped away from the aircraft. Is there any way to mimic this behaviour ? I thought either via the firing of it or by it reaching a certain speed maybe ?

Fins deployment is actually easier then you think.....all you need to do is make a proxy model that looks as if its attached to craft, then an actual model with fins deployed. See the way the GBU is listed with two models and link. Make and link accordingly. The hint is the "gbuFly" model....

5: If I wanted to implement a downward looking camera to mimic the F-117A's downward FLIR cam, is it possible for the pilot to have multiple cameras ? I know its obviously possible for the gunner (eg the AH-1Z and others) but is this accessible by the driver/pilot of a vehicle ? And if so, what happens to the vehicle whilst this camera is implemented ? Would it be as though there was no pilot ? Or would the vehicle still respond to control from the pilot ? Or would it just continue on it's flight path but control could be restricted ? Also would it be possible to fire off a weapon from this view (as the pilot)? Any links to reading material on this area would be appreciated.

turrets are impossible on the planes literally. I know the F-18 has one configuration witha Weapons officer (co-pilot) and has a funky inverted sideways weapon camera....we were never able to get it to work properly when me and some guys tried it out...not enough documentation on how to use it?

So far there's no way you can make a cool turret system like the AH-1 from what I understand. I've been trying several angles and wasnt able to get the "PAVETACK" turret on the bottom of the F-111 to work properly. I'm actually going back to work on this and may try a few thing later.....any new word on this and if anyone knows of a possible way to do this PLEASE PM ME!!!

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Perhaps Mandoble will come up with a camera system ... he did for Arma1 and it was BEAUTIFUL !

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Perhaps Mandoble will come up with a camera system ... he did for Arma1 and it was BEAUTIFUL !

Are you refering to the Recon plane concept?

Yea I'd love to get with him on that for the F111 project I'm working on with Southy (Eble)

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Great stuff, many thanks for the replies guys, especially SirSmok@lot, appreciate it greatly.

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