Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
Litos

Camera.sqs problem

Recommended Posts

Hey everyone;

I want to make a video, but I need it in slow motion;

For some reason I can't use

this exec 'camera.sqs'; setAccTime 0.05; showCinemaBorder false

I can't use setAccTime and showCinemaBorder at the same time... So I either have a borderless but realtime gameplay, or a slow motion gameplay but with borders.

What should I do?

Share this post


Link to post
Share on other sites

Hia. There's an Arma2 Editing Category thats full of people that'll probably help ya: http://forums.bistudio.com/forumdisplay.php?f=95

I was able to hit the "3 Button" on my joystick and the widescreen went away. Using setAccTime on top of that allowed the use for both things. Other than that I can't give much of a better piece of advice. I wish I knew the key to turn off widescreen.

<RANT @ BI.. don't read>

For REALLY DUMB REASON BI really think its better to have ARMA2 the and "ARMA2 Editing" as separate "GAMES"...It confuses the hell out of everyone and is pointless as hell. Here you have a damned category:

BI MILITARY GAMES FORUMS

ARMA 2

ARMA 2 EDITING

ARMA: ARMED ASSAULT / COMBAT OPERATIONS

ARMA: ARMED ASSAULT / COMBAT OPERATIONS EDITING

OPERATION FLASHPOINT

Why the hell doesn't ARMA2 EDITING belong with ARMA2 the game???

When people come into the forums, they are in the "ARMA2" Category and see everything like News, Troubleshooting, General, Missions, Mods, Clans, and Suggestions. Apparently EDITING is completely unrelated to making missions or creating addons so it needs to be completely seperate from ARMA2 the game. If its so different, why does BI even bother making a mission editor one of the main features from ARMA2's main menu? Why not have it as some hidden installer tucked away in one of the installation folders?

People might actually be encouraged to make things for this game if they saw an actual thread devoted to it... OFPEC used to have hundreds of scripts for OFP but are all gone, that website has a bunch of fragmented tutorials and this forum needs to be prepared for a bunch of basic questions that haven't been answered yet in an Arma2 context...

</RANT @ BI>

Edited by Victor

Share this post


Link to post
Share on other sites

if I'll try to post another thread there they'll probably lock them both and give me a warning for posting 2 things at once.

Share this post


Link to post
Share on other sites

They may lock this one, as its not in the editing section. But you'll be fine in the editor category.

If you make light that you accidentally posted this question in the wrong category that'll guarantee it's non-closing...

Share this post


Link to post
Share on other sites

Moooooovin....For future reference, reporting threads that need moving is the way to go.

Share this post


Link to post
Share on other sites

Thanks

---------- Post added at 01:47 PM ---------- Previous post was at 01:38 PM ----------

So anybody know how to use setacctime and showcinemaborder at the same time?

Share this post


Link to post
Share on other sites
Um...

setAccTime 0.2; showCinemaBorder false

Put the above code in a trigger. SetAcctime works in INIT fields. ShowCinemaBorder does not.

Share this post


Link to post
Share on other sites

I tried placing a rifleman, and making a trigger near him that is activated by radioing alpha, and the code i wrote in the on act. box was this exec 'camera.sqs'; showCinemaBorder false just to test. Nothing happened when I radioed alpha. What am I doing wrong? I'm fairly new to this, so I'm a bit confused.

Share this post


Link to post
Share on other sites
I tried placing a rifleman, and making a trigger near him that is activated by radioing alpha, and the code i wrote in the on act. box was this exec 'camera.sqs'; showCinemaBorder false just to test. Nothing happened when I radioed alpha. What am I doing wrong? I'm fairly new to this, so I'm a bit confused.

this

refers to the entity that owns the init/activation line, so placing

this exec "camera.sqs"

in a trigger would yield no result. You have two choices:

1) Name the unit (eg. soldier1), then place the unit's name in the trigger's init field;

soldier1 exec "camera.sqs";setAccTime 0.2; showCinemaBorder false

2)Put

this exec "camera.sqs"

in the unit's init line, then put this in the trigger activation line:

setAccTime 0.2; showCinemaBorder false

Share this post


Link to post
Share on other sites
Sign in to follow this  

×