Fortran 1 Posted July 9, 2009 (edited) Having a bit of a problem centring the pilots view for the BIS A-10 im porting. I presumed it would be a matter of altering the following in the config: class ViewPilot : ViewPilot { initFov = 0.800000; minFov = 0.300000; maxFov = 1.200000; minAngleX = -40; maxAngleX = 85; initAngleY = 0; minAngleY = -150; maxAngleY = 150; initAngleX = 0; }; I thought it should be initAngleX however changing this value does not seem to alter the view as I hoped it would. The problem is the new ARMA2 crosshair is to the right of centre which looks odd. Or rather the players view is to the left of it as the crosshair is obviously projected to the centre of the screen. Also from the looks of it I will need to pull the players camera back a little as well, but I guess that could be the FOV setting? Also another separate issue which I am unable to work out is when boarding the A10 the animation in which the pilot climbs the retractable steps plays too close to the A10 so the players camera clips into the body which looks ugly. If anybody can shed some light on either of these issues I would appreciate it. Many thanks to anybody that can help. Edited July 9, 2009 by Fortran Share this post Link to post Share on other sites
[frl]myke 14 Posted July 9, 2009 Had exactly the same issue with the F-16C, the sight was off-centered the same way. The only thing that helped was to move the pilot proxy in the pilot-view LOD also offcenter so the sight will line up. Sadly then the pilots body is uncentered. No need to change it in the others LOD as only the pilot view is important for pilots view. And for the anim distance: check the memory LOD and look for the points "pos driver" and "pos driver dir" and place them further away from the model. Not sure if this is related but surely worth a try. Share this post Link to post Share on other sites
Fortran 1 Posted July 9, 2009 Hey Myke, thanks again mate, been a lifesaver with this. First issue is now fixed using the method you described and although the hand isnt quite centred on the stick anymore the view is now spot on. Been playing around with the pos driver and pos driver dir points. pos driver seems to be the distance from the jet that the player can choose to drive it and pos driver dir seems to be the one I wanted, however I can move it closer to the A10 and indeed the camera clips even further into the jet, but moving it away from the fuselage after a certain point doesn't seem to work unfortunately. I can move it a certain distance away and it still clips, but moving it even further than this seems to result in the player being turned 180 degrees to perform the animation which is odd. Will keep messing around with that anyway until I find the spot. Is just slow going moving it then loading ARMA2 checking it, repeat process. Anyway thanks again man, really appreciate all your help with all these issues. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 7, 2010 Related to the A10 pilot animation DriverAction = "A10_Pilot"; I've changed to; driverAction = "KA52_Pilot"; driverInAction = "KA52_Pilot"; and it fixed the off-center problem. Share this post Link to post Share on other sites