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MehMan

Aiming with momentum?

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Is it just me or does the weapon gain some momentum when you move your weapon around really fast? not as if the senstivity is off but the weapon/cursor continues to move after you've stopped the weapon, is if it's gained momentum. It seems chunky. Yes I know there are other identical topics, but I'm special so screw you.

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Are you bored today and looking for a fight?

You know the answer to this. :D

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Are you bored today and looking for a fight?

My car's in the shop and I'm avoiding work so I'm spending my day annoying as many people as I can.

FINE, I'll do the proper thing and READ the other topics. Actually might find a remedy.

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My car's in the shop and I'm avoiding work so I'm spending my day annoying as many people as I can.

FINE, I'll do the proper thing and READ the other topics. Actually might find a remedy.

Ahaha, I knew it.

Actually I have always had a slight issue with "momentum" in this engine. I have played every single incarnation of this engine on countless varieties of machines at home, at work and in training/sim centers and I've never seen it go away completely, but I only play one or two games other than this series so I've grown so used to it that it's natural.... like flying IL2 for the first time and then getting used to that flight model over time.

I know when I started editing weapons in ARMA I saw that I could assign specific dexterity values to specific weapons so they could all "feel" different (the base classes had set values), but it's been almost a couple of years since I edited so I may be mistaken in the naming.

Edited by Ebud

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Dexterity is correct.

I wonder if that could also be part of what people are complaining about since that could be exaggerated on low end systems OR with too high settings and no amount of hardware/windows tweaking will remove it obviously.

I would get a big laugh if this was the cause of many of the mouse lag complaints. Lol.

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Shall we take a looksee at the configs?

But I'm pretty sure that in OFP dexterity only changed the speed at which you could move it (1 was normal, 0.5 half, etc...).

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Here are a few I was able to grab from the demo here at work. Not sure if these prove anything other than each weapon "should" feel different than the next when moving. I really bet some people see this as a bug. <edit> And afaik OFP never had this.

class PistolCore : dexterity = 2;

class RifleCore : dexterity = 1.7;

class MGunCore : dexterity = 0.5;

class LauncherCore : dexterity = 0.5;

class GrenadeCore : dexterity = 3;

class AKS_BASE : dexterity = 1.78;

class AK_47_M : dexterity = 1.57;

class AK_74_GL : dexterity = 1.5;

class AK_107_GL_kobra : dexterity = 1.5;

class AKS_74_pso : dexterity = 1.6;

class RPK_74 : dexterity = 1.21;

class bizon : dexterity = 1.75;

class DMR : dexterity = 1.55;

class ksvk : dexterity = 0.48;

class m107 : dexterity = 0.45;

class VSS_vintorez : dexterity = 1.7;

class M16A2 : dexterity = 1.64;

class M16A2GL : dexterity = 1.46;

class m16a4 : dexterity = 1.61;

class m16a4_acg : dexterity = 1.51;

class M16A4_GL : dexterity = 1.41;

class M24 : dexterity = 1.35;

class M240 : dexterity = 0.51;

class Mk_48 : dexterity = 0.67;

class M249 : dexterity = 1.21;

class M4A1 : dexterity = 1.8;

class M4SPR : dexterity = 1.48;

class M4A1_RCO_GL : dexterity = 1.59;

class MP5SD : dexterity = 1.75;

class MP5A5 : dexterity = 1.8;

class PK : dexterity = 0.96;

class Pecheneg : dexterity = 0.7;

class SVD : dexterity = 1.57;

class SVD_CAMO : dexterity = 1.57;

class G36C : dexterity = 1.8;

class G36a : dexterity = 1.66;

class G36K : dexterity = 1.8;

class MG36 : dexterity = 1.6;

class m8_carbine : dexterity = 1.8;

class m8_carbineGL : dexterity = 1.6;

class m8_compact : dexterity = 1.8;

class m8_sharpshooter : dexterity = 1.66;

class m8_SAW : dexterity = 1.3;

Edited by Ebud

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Here are a few I was able to grab from the demo here at work.

You're playing ArmA2 demo at work? I envy you... :butbut:

I spent the majority of the last 8 hours posting spam on these forums (ok, most of it was not spam). Until today I couldn't even get access to a comref.

But yea, it's cool that BIS actually assigned different dexterity values to their weapons. I never understood why people never did it much in OFP. I remember the RHS RPKs used lower dexterity values and it made them feel nice and heavy... very immersive. So I thought why don't people use this more often. I tried to use it where I could but I didn't work on many weapons.

Edited by Big Dawg KS

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Yeah, we were playing at work one day over lunch. :)

I really like this, the individual weapon agility as well and don't think many people know about it.

Edited by Ebud

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I wonder if anyone would even notice if one day I just installed ArmA2 on my work computer and started editing.

Btw, doesn't it seem like the MP5s should have more dexterity than the carbines (M4, XM8 compact,G36C)?

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I don't mind the dexterity, I mean big heavy weapons can feel big and heavy no probs. But when I stop my mouse the weapon needs to stop too.

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