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mechastalin

Activating a trigger on bridge destruction

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A pretty common mission objective, and I had the scripting info saved somewhere but lost it in a reformat. I want a trigger to activate when a bridge has been completely destroyed, the bridge in question being the rail bridge at 131-081 near the Factory near Solnichny.

Thanks.

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Place a GameLogic on the bridge called bridgeMonitor.

Then create a Trigger with the Condition of:

!alive nearestObject [bridgeMonitor, "House"];

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You're quite welcome. I know there's a method for referring to it via it's id number (961831 in that bridge's case), but can't for the life of me remember how. :)

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(getDammage (position objective1 nearestObject 376489) > 0.8)

Objective1 is the trigger's name itself, and the object ID's can be seen when you zoom in and had the IDs button enabled.

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Alright this is a dumb question but what about two objects? I have two power transformers that I want to have blown up.(They are side by side.) One I have named "bridgeMonitor" and the other named "bridgeMonitor_1".

How would I add "bridgeMonitor_1" to:

!alive nearestObject [bridgeMonitor, "House"];

so both need to be destroyed. I can't seem to get it to work.

Edited by Manzilla

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Could you just have

!alive nearestObject [bridgeMonitor, "House"] && !alive nearestObject [bridgeMonitor1, "House"];

Or something like that? Considering you need/want them both to be destroyed for the trigger, right?

May be wrong syntax slightly, but I hope that's it.

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Could you just have

Or something like that? Considering you need/want them both to be destroyed for the trigger, right?

May be wrong syntax slightly, but I hope that's it.

Exactly what I'm looking for. I thought I tried this but maybe the syntax was wrong.

Thanks for the quick reply.

EDIT:

Yup, that worked. And I see what I did wrong. I had:

!alive nearestObject [bridgeMonitor, "House"][b];[/b] && !alive nearestObject [bridgeMonitor1, "House"];

That's why it would let me close the trigger.

Tanks again bud!

Edited by Manzilla

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