Brute 11 Posted July 5, 2009 I remember seeing this explained in another thread however searching hasnt produced the desired thread therefore could someone tell me how to set the position of the player in a vehicle? I am attempting to put the player in the back of the MH-60S instead of the front for transport. Share this post Link to post Share on other sites
Junker 0 Posted July 5, 2009 I remember seeing this explained in another thread however searching hasnt produced the desired thread therefore could someone tell me how to set the position of the player in a vehicle? I am attempting to put the player in the back of the MH-60S instead of the front for transport. player moveincargo [plane1,1] will put him in the back (co-pilot seat = 0) Share this post Link to post Share on other sites
Brute 11 Posted July 5, 2009 I have tried that in both the MH-60S's initialization field and the players however no matter what cargo index i enter it doesnt change my position in the heli Share this post Link to post Share on other sites
Junker 0 Posted July 5, 2009 I have tried that in both the MH-60S's initialization field and the players however no matter what cargo index i enter it doesnt change my position in the heli dont start with the unit inside the vehicle Share this post Link to post Share on other sites
Brute 11 Posted July 5, 2009 dont start with the unit inside the vehicle Thats not really an option, the helis are out at sea transporting troops to a village. Share this post Link to post Share on other sites
kylania 568 Posted July 5, 2009 You can place the Troop on the ground anywhere in the Editor, and as long as you have the "moveInCargo" thing in it's init field, it'll start the missions in the heli. Share this post Link to post Share on other sites
Brute 11 Posted July 6, 2009 Sorry i dont really understand what you are asking me to do exactly? The units are currently next to the heli in the editor? Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 you have your helicopter. Name it, for example helo1. then in the init lint of every unit put this code where IDX # will be 0,1,2,3,4.... for each cargo position. If that Does not work then you are not understanding the directions and need to clarify what you do not understand. this moveInCargo [helo1,IDX #]; also the wiki http://community.bistudio.com/wiki/moveInCargo Share this post Link to post Share on other sites
arye_r 0 Posted July 6, 2009 @Brute Don't link the unit to the heli through F2. In the unit's init field type in : this moveincargo [heli,1] If you still want the unit to be in group with the heli, add : [this] join heli Just don't forget to place ; in between the 2 pieces. Good luck buddy! Share this post Link to post Share on other sites
kylania 568 Posted July 6, 2009 (edited) Is the player grouped with the heli? Actually, even grouped it works, just if you're the leader the heli starts where you were instead of where you placed it. If you place a Rifleman someone on the island, and put player moveincargo [plane1,1]; in it's init field, then you place an MH-60S (flying!) over the water somewhere and call it plane1 and Preview your mission, your rifleman will end up in the backseat of the heli. Edited July 6, 2009 by kylania Share this post Link to post Share on other sites
Brute 11 Posted July 6, 2009 Thats what i have already done mate Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Is the player grouped with the heli? Actually, even grouped it works, just if you're the leader the heli starts where you were instead of where you placed it.If you place a Rifleman someone on the island, and put player moveincargo [plane1,1]; in it's init field, then you place an MH-60S (flying!) over the water somewhere and call it plane1 and Preview your mission, your rifleman will end up in the backseat of the heli. best to use THIS instead of player... just incase that unit is not player. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 6, 2009 If it's not putting im the right place that means that something else (other than the moveInCargo command) is placing him in there first. If your unit is grouped to the aircraft, make sure you don't have the special set to "In Cargo", since that will take effect before the moveInCargo command executes (and hence will stick him in the first open cargo position). Share this post Link to post Share on other sites
Brute 11 Posted July 7, 2009 I got it working, thanks guys Share this post Link to post Share on other sites
therev709 10 Posted December 28, 2009 What do I need to do if I want to set the unit as the driver of a vehicle that starts out at sea or flying? Share this post Link to post Share on other sites
Tankbuster 1744 Posted January 7, 2010 (edited) Ugh. Ignore. :( The bus wasn't empty. Edited January 7, 2010 by Tankbuster Share this post Link to post Share on other sites
therev709 10 Posted January 8, 2010 What do I need to do if I want to set the unit as the driver of a vehicle that starts out at sea or flying? any thoughts fellas? Share this post Link to post Share on other sites
Tankbuster 1744 Posted January 8, 2010 You need to be a it more specific. If you create a vehicle that isn't empty, it has a driver in it. Share this post Link to post Share on other sites
3inar 10 Posted January 9, 2010 What do I need to do if I want to set the unit as the driver of a vehicle that starts out at sea or flying? Was wondering the same thing. if I for example whant a Unit from a addon to apper as pilot in an empty Helli/plain/Car/armored (from the start of the game). For example I whant to use the Swedish addon and make the swedish pilot fly a helli at start of the game (sins that addon dont got any Air vehicles yett) so I whant to use a USMC helli as a replacement, what wold I do then? Share this post Link to post Share on other sites
Andy455 11 Posted January 9, 2010 Place your pilot unit in the editor and name it "Pilot", then spawn the empty Heli of your choice (make sure special is set to flying) and remember to name it. In the Pilots init field put this: Pilot assignAsDriver HeliName; Pilot moveInDriver HeliName; That should do what you want, you can then set waypoints for him rather than the vehicle. Share this post Link to post Share on other sites
3inar 10 Posted January 9, 2010 Place your pilot unit in the editor and name it "Pilot", then spawn the empty Heli of your choice (make sure special is set to flying) and remember to name it. In the Pilots init field put this: Pilot assignAsDriver HeliName; Pilot moveInDriver HeliName; That should do what you want, you can then set waypoints for him rather than the vehicle. Ah tnx alot! Tried the "this getincargo" a hundred times in all the diferent seats :D Ty and have a good one! :) Share this post Link to post Share on other sites
TheConfuzzler 10 Posted January 13, 2010 (edited) theres a super simple way... no scripting required. just create a pilot and add him to the helicopter's group and set him as "in cargo". that way its more realistic because it looks like he's a co-pilot. and it will also get you in the seat you want. Edited January 13, 2010 by TheConfuzzler Share this post Link to post Share on other sites