Whisky_Delta 0 Posted July 4, 2009 (edited) Hello Well i was just playing (cant remember the name of the level, but its after Manhatten, and before Delaying the bug infested bear :)), and i found i just kept on getting nailed by the super accurate AI. Now i tried everything, from taking the enemy AI from novice to expert and turning off super ai, but ti all made no difference (so god knows what these settings do) but basically an enemy would see me (through the grass, which i cant see him) then would then take a single shot that would kill me, no idea where he is, could see him and exciting firefight ensued. As another example, in this mission i was driving away from some enemy in a hummer, i must have been around 300-400 meters away, then a single shot killed me, it somehow missed by team mates and all the metal on this vehcile, but managed to find by visual cortex. I replayed both of these situation several times and ultimatly it feel sometimes BI have not bothered attempting to create the feel of a fierce firefight. In real battle, many hundreds of bullets are fired, with possible just a few confirmed kills. With Arma2, the Ai see you, shoot twice and they hit and your dead. No firefights!! I remember in OFP someguy made this full mod (it was set in Africa if my memory serves me correctly, cant find the name of it now)where the accuracy of weapons was made far less for the enemy and yourself, so it was far more fun and lots of bullets was flying all around the place, and there was none of this 3 round burst at 400 meters results in my face becoming a complete mess. Ultimatly part of the suspense of Arma2 is that you wont always be able to see the enemy because of the fantastic dense enviroment, so at least i would like a hail of bullets heading towards me, with cracks and wizzes going off, at which point i drop, take cover, attempt to find the enemy and return fire. Currently the case is i will be patrolling along and then nothing more than a pixel sized enemy will see me, drop to prone, shoot a small burst and i am dead! Game over, reload! And so this situation continues until you eventually finish the level after making 100's of saves !! Argh!! Now this has turned more into a rant than a constructive post, but basically can BI, or a community modder, make it so the AI arnt all Casey Rybacks and can nail you 500 meters, when you didnt even now they were there! I would love it, the enemy would more likely to nail your position with a hail of gunfire, which would be landing all around you than, just a few bullets going off here and there but them always finding their target. Regards Whisky Edited July 4, 2009 by Whisky_Delta Share this post Link to post Share on other sites
Daniel 0 Posted July 4, 2009 (edited) Can't remember the exact method, hopefully someone can clarify. But you need to adjust the precision of the enemy (and probably friendlies while you're at it to keep it fair) in your profile settings (out of game). It's a decimal number between 0 and 1 that affects the overall accuracy of an entire side. I tweaked it in our ArmA server profile and I'll probably do the same for ArmA 2 once I figure out how to make server profiles again. :P I completely agree though, the firefights should have a whole lot more shooting involved. Fighting "running battles" is much more fun than either cleaning your enemy up after the first volley or just getting sniped in the face, especially if you don't want to use respawn. I also maintain we should have accuracy sliders in the mission editor so that we wouldn't have to take such an extreme measure. Once I get my rig upgraded and I can run the game properly i'll be able to make a better judgement. Edited July 4, 2009 by Daniel Share this post Link to post Share on other sites
Murklor 10 Posted July 4, 2009 Well that's what one get for playing a realistic game without cone of fire ;) But yeah I agree. The AI is a complete killer. If you really want to see how bad it is, try using a "low grade" weapon like an unscoped AK47. The game becomes bloody impossible. The same weapon in the hands of the AI is as effective as a .50 cal sniper rifle. Share this post Link to post Share on other sites
jw custom 56 Posted July 4, 2009 try using a "low grade" weapon like an unscoped AK47. The game becomes bloody impossible. The same weapon in the hands of the AI is as effective as a .50 cal sniper rifle. That combined with the enemy seeing you and shooting at you through bushes, grass and what not while proning makes it even more frustrating. If atleast the enemy had to crouch or stand to get a proper view the player would have a chance spotting them before it was too late. Share this post Link to post Share on other sites
Whisky_Delta 0 Posted July 4, 2009 So does anyone know what and where i have to change a few things in the config as Daniel mentioned? I mean granted, i cant progress any further in the campaign due the dead AI bug in "Delyaing the Bear", but i would still like to know, may replay previous missions. Regards Whisky Share this post Link to post Share on other sites
fabrizio_t 58 Posted July 4, 2009 (edited) So does anyone know what and where i have to change a few things in the config as Daniel mentioned?I mean granted, i cant progress any further in the campaign due the dead AI bug in "Delyaing the Bear", but i would still like to know, may replay previous missions. Regards Whisky Lower "precisionFriendly" and "precisionEnemy" in your .arma2profile file. To my experience anything below 0.6 won't be without issues (eg. friendly fire problems). You can eventually check out this mod: http://forums.bistudio.com/showthread.php?t=75017 Edited July 4, 2009 by fabrizio_T Share this post Link to post Share on other sites