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Chopper415

Sprinting

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The ai will see u better when sprinting. They hear noises and since the breathing is a external sound around your player, they will look that way.

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Does anyone know if they're still working on the extremely heavy breathing/footsteps/unit movement sounds that can be heard from extrordinary distances bug. I still get that bug, and although it sometimes helps to locate enemies at a distance when sniping, it annoys me.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Mar. 11 2002,12:40)</td></tr><tr><td id="QUOTE">Yeah, where you get chased by angry civies with shot guns because all the roads had to be shut to prepare for the Marathon, and they don't like that biggrin.gif<span id='postcolor'>

sounds like hillbilly-time!

tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (amos m @ Mar. 11 2002,16:14)</td></tr><tr><td id="QUOTE">Does anyone know if they're still working on the extremely heavy breathing/footsteps/unit movement sounds that can be heard from extrordinary distances bug. I still get that bug, and although it sometimes helps to locate enemies at a distance when sniping, it annoys me.<span id='postcolor'>

It's not BIS but Creative Labs who have fugged up. I suggest you wait for newer drivers or look at Avon's FAQ.

BTW, I find that bug to be a feature. It has enhanced my online play by 200%, LOL

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I like to sprint a soldier until he's breathing like Jack Palance at a porno theatre, then call one of my friends with an answering machine, put the phone up nice and close to my speaker, and leave them a funny lil message.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 11 2002,13:33)</td></tr><tr><td id="QUOTE">Noone answered the bit about AI hearing breathing. I've been wondering that too ... will they hear you better?<span id='postcolor'>

When you were running for an certain time... they will smell you! wink.gifbiggrin.gif

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really unrealistic indeed

they run run run

some nasty noyse

maybe more

and nothin happens

they r trained marines

but runnin half the isnland and dont get tired

thas shytti

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Hmm, i would like to see the standard movement form "running" changed to "walk" movement method by default, with weapon ready to fire.

For now even is nothing is going on, your squad is constantly running....kinda makes me nervous seing them running around when on patrol or something, it simply looks wrong- in addition to that it is wrong. AI should change to running or sprinting modes when appropiate, like coming under fire, attacking, retreating etc....

You really have to assume that everyone of them is a triathlete or an aethiopian long distance runner the way they are travelling around. biggrin.gif

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