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stilton

Please Re-Enable Freetrack in Arma2.

Would you like freetrack support re-enabled in Arma2 [as it was in arma]  

12 members have voted

  1. 1. Would you like freetrack support re-enabled in Arma2 [as it was in arma]

    • Yes please.. No need to force us to buy expensive hardware
    • Sure.. Id like to try this freetrack lark with Arma2 [havent before]
    • Actually, i dont care?
    • No thanks.. This effects me/my business negatively
      0
    • Other [Explained in post]
      0


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Preamble: Ok.. This is about the third freetrack thread - I'd like it to continue.. with this poll. on here - where its more likely to get dev attention than any other board.. If the mods would please allow us to have some sort of 'Freetrack campaign' on their boards would be sweet, as its not a small amount of people who want it to work.

Its just really sad that the silly minority amongst us have a problem controlling their zeal when discussing it.. ..someone said they were making a poll.. but i never saw it happen, hopefully this will stay..

Freetrack:

Freetrack is a free piece of headtracking kit. If you havent used it.. get it, its awesome in the Original Arma [most importantly, its FREE]. However for some unconfirmed reason [from BIS] Arma2 no longer works with freetrack. This thread is an effort to get the devs to undo what they did, and re-enable support for Freetrack as it was in the original Arma.

[i'm no programmer but i must bring this up, as people seemed to miss this fact.]

Most importantly, the original Arma worked with freetrack fine. We can only speculate why it no longer works, but its pretty irrellevant.. The fact is, it doesnt matter. Free-track can be enabled to work in many ways:

- The SDK for freetrack is Freely available to all [including developers] who wish to enable support for their product on their website, alongside the free download of the normal software.

- It's supported in MS Flight Sim games using simconnect..

- someone already mentioned a DirectInput / DirectX standard head-tracking thingy (is API correct term? )

Like i say repeatedly, im no programmer, but these alternatives surely allow the devs the ability to include more than one professional-standard for head-tracking, and helps keep us what we are.. A community driven, user-friendly community.. ..Now we can only vote, cross our fingers, and await to hear if the devs will either:

- Undo what they did, thereby fixing freetrack so it works in arma2, as it did in the original. [perhaps unlikely as i understand they have upgraded the TrackIR interface, which is now encrypted, which is infact the root of the whole problem.]

- Implement the freetrack SDK?

- Implement one of the alternative which freetrack is capable of using? [ Simconnect / DirectInput? i think? showing my ignorance, im not a programmer]

Lets hope the devs are willing to and are allowed to make this kind of compromise for their loyal free-track user fanbase..

- I rambled, but i tried to stay on topic (I'm no PR guy so any suggestions feel free..)

Thanks

Tony Carter / Stilton

Control your zeal freetrack disciples [Disclaimer]:

Please ONLY discuss freetrack in here, and how to get it to work in arma, using PPjoy or whatever. That and your opinion on getting it to work, DO NOT be the person who gets a popular thread with 10,000 views locked please. Some of us would actually like a chance to hear back from the devs regarding this. Although i guess it was typed in the last few threads, but no-one listened.. ill do it here too:

PLEASE DO NOT DISCUSS ANY NAMEBRAND HEADTRACKING SOLUTIONS AND/OR COMPANIES. YOU, YES YOU, WILL GET THE THREAD LOCKED IN DOING SO. TRY NOT TO BE THAT INCONSIDERATE. THANKS.

Edited by Stilton
Must stop editing post.. gah..

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I'm in for this cause.

Follow the video below and take part you too (who already saw, see it again now, cause it's upgraded):

Cm7tuJzSz7A

or follow the link to youtube to watch in fullscreen:

Then, pay attention to the beginning and to the end of it and go in for the campaign.

Greetings!

.

Edited by Ferujo

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EDIT: Don't want to see this thread locked. Sorry.

Edited by Arrowhead

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I gues we'll just have to take NP discussions to the TIR thread then :) At least it's relevant there.

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[Edit]

- Thanks Arrowhead. ;) It seems sensible to protect the integrity of this thread so we can at least have our prescence here..

- Hopefully Fincuan edits his, or a mod removes it..

If we are a locked thread, nobody bumps it.. it gets no views... nobody knows whats going on, im sure you understand.. Hopefully with this thread sitting in position one, just below the stickies.. with 20,000 views... it might become such an eye-sore that the devs are forced to reply ;)

Edited by Stilton

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The previous thread was closed for a reason, that reason was ignoring a moderator's instruction, doing the same thing again simply compounds the issue.

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