Jump to content
Sign in to follow this  
Chomp

What does the "aiming deadzone" under gaming options do?

Recommended Posts

I messed around w/ this setting but I didn't see any differences.

Anyone know what it does?

Thx.

Share this post


Link to post
Share on other sites

I'm not sure, as I don't yet own ArmA2... but to hazard a guess, on my joystick options there is a deadzone setting for the rudder controls - I set the deadzone to 80% so that means I have to twist the stick 80% of the way around before activating the rudder - it helps in flight sims where the slightest touch of the stick results in the rudder being activated.

...it might mean how much your aim changes depending on how much pressure is applied to the controls. A high aiming deadzone might mean that you need to put more pressure on the mouse to move the sight, less deadzone and it is more sensitive - the slightest touch would move the sight more...

Share this post


Link to post
Share on other sites

In OFP and ArmA there was a default deadzone in the middle of the screen where you could move your cursor/aim-point without moving the view of the soldier. This was on by default, and could be adjusted up or down in the options. Setting it to zero locked the view to the cursor making it behave like every other FPS you've ever seen.

In ArmA2 this deadzone alteration is still in place, but defaults to zero. I guess they just left the adjustment in there for anyone who wants the OFP/ArmA style view.

Share this post


Link to post
Share on other sites

You also pretty much need to set it to 0 if you want to play on expert difficulty, as shooting with no crosshairs becomes harder as you increase the floating zone.

Share this post


Link to post
Share on other sites

What these guys said.

It basically sets how far your weapon will move before your view shifts. Set it to zero and you can aim your weapon all over the screen without your view changing, allowing you to engage mulptiple targets on your screen without the actual viewpoint changing. Set it to max and you have your basic FPS mode when your weapon will always point in the center of your view point.

A good setting for new players is about a quarter of the way up. Takes a bit of getting used to but it allows you the freedom to move your weapon without the distraction of bringing anything new into view and you can still change your focus quickly and easily if you need to.

Hard to explain its benefits but you'll see them when you start using it and working it into your game a bit.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×