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tobamore

Request - Using Artillery support in user missions for beginners

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Hello, I'm a new player of Arma 2 and i'm very impressed, I've been fiddiling around with a few single player home made missions, however I'm really struggling in how to setup my own artillery support in missions.

Yes, I know there is a module guide here: http://community.bistudio.com/wiki/Artillery_Module#Examples

However, I'll be blunt, I'm confused and most probably stupid, (before anyone flames me), but this is all new to me, I was wondering if there is a 'dummies' guide to setting this up step by step please?

Many thanks in advance.

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Just use the example mission.

The mission is a bit silly as you have to walk into an area beofe your able to call artillary (There probably a good reason but its not 100% clear).

Then you can just use this template to build your own missions.

Luke

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I'm with you Toba! I have read the module guide but I am not a computer programmer and wish it was a little more simplified.

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hi

i'm no expert so don't expect to much but after reading up a bit i made a small mission that makes use of some of the new modules in arma2.

made it very quickly just to try out the new modules.

isn't realy a mission as such as it generates small missions using the SecOP module & there isnt any respawn,briefing or any intros outros ect...very basic!

http://www.aulf01.dsl.pipex.com/files/SecOp_&_ACM.utes.rar

extract & copy it to your missions folder!

it's quite a bit of fun,even if i do say so myself!

feel free to do what you like with it,and i hope it helps in some way.

it includes the razor team.

5 playable slots & following modules

Ambient Combat

SecOP

UAV

Virtual Artillery

NOTE:

this can be played in local mp if placed in the mpmission folder

but one player (possably the host)must select cooper,squad leader (top slot) or you won't be able to accept the SecOP missions or make use of the arty and UAV

the other playbale slots where only added so a m8 could join me and see the new modules in action

the virtual artillery uses the radio (0,0,1) to trigger a request for arty support.

the ambient combat module seems to take quite a while to kick in to

sometimes 5-15 mins before you start seeing any real activity

if you de/unpbo it and open it in the editor you can see how the modules are setup

BiGGiBs

Edited by BiGGiBs

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BUMP! I am also an artillery idiot. I have finally managed to get battalion sized chain of command working last night with companys and platoons all functioning subordinates!

But I CANNOT FOR THE LIFE OF ME FIGURE OUT HOW TO CREATE RADIO ARTILLERY SUPPORT in mission editor. Please someone link me to a downloadable template mission or something.

Thanks in advance!

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dominick32, could you release what you got please in another thread ..... lots of people REALLY interested in doing this.

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This works for me..

1 -----------------

Make a player unit

2 -----------------

Make the SOM Game Logic Unit, synch that to the player

(SOM stands for SecOp manager, found by modules)

3------------------

Make a trigger that's activated by Radio Alpha and set to be repeatable (if you want multiple strikes available), then in the on activation field of the trigger put in:

[["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc;

So copy this ctrl c then ctrl v in the, on activation field, of the trigger(or just type it)

4-------------------

Then when you want the artillery, go to the map and trigger radio alpha, then use the communication commands to contact SecOps and request the support.

(So press space communication then you will understand)

Hopes this works for some of you..

Now i want to know, how can i let other people on the map(team) call in a artillery strike

Not only the leader..

Edited by redrumNL

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Yes and how to get rid of the other secop missons as well?

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