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Kyllikki Missions

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co 08 provocation by Shuko

Filthy american infidels have invaded your country and your town. Fight back!

co 12 lusty by Shuko

2 groups of Force Recon HALO into Chernogorsk to disable communications and blow up ammunition supply train.

Edited by Kyllikki

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Updated: (A version for the FDF Podagorsk -island)

co 21 weygand by Shuko

Highly customizable defense mission

Added:

co 14 foxley by Shuko

Prototype plane is being prepared to be tested, destroy it and kill the general who came to oversee the testing.

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Updated: (A version for the FDF Podagorsk -island)

co 12 gendarme by Shuko

MVD is sent to deal with rebels who have taken over a town.

co 14 csar jolly green 28 by Shuko

Combat Search and Rescue, a group of a downed chopper needs to survive until another chopper finds them.

Added:

co 10 can opener by Shuko

Laser marker "practice" mission. Two Force Recon groups will point enemy armor targets for Close Air Support. Contains Chernarus and Podagorsk versions.

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Added:

co 12 guitar heroes (Podagorsk) by Blake

Podagorsk Rockers doing a heist to a local bank have been betrayed by Chernarussian gangsters. Escape the prison and give some payback to the traitors.

Edited by Kyllikki

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Grabbed CSAR Jolly Green after listening to the ARAM2 podcast. Holey cow batman, frantic, intense, requires solid nav/map reading skills, chopper extraction under fire! AWESOME! One hell of an intense sub-10 minute (and in most cases sub 5-minute) mission.....

Nice work Shuko, think we've just found our new server favourite, i'll be coming back here for more!

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Good to hear you like it as well. :)

It's more or less totally random, so each time it's a bit different. It's not perfect; AIs are stupid, chopper can very rarely spawn at a bad spot, AI spawning is problematic near water etc. However, most of the time, it's great chaotic fun.

Here are few video from it for those who haven't tried it. Chatter is in finnish, but I doubt it takes away too much from it.

http://www.youtube.com/watch?v=_OaZS18R2qc

Edited by Shuko

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Good to hear you like it as well. :)

It's more or less totally random, so each time it's a bit different. It's not perfect; AIs are stupid, chopper can very rarely spawn at a bad spot, AI spawning is problematic near water etc. However, most of the time, it's great chaotic fun.

Here are few video from it for those who haven't tried it. Chatter is in finnish, but I doubt it takes away too much from it.

Here are some of our first efforts on Jolly Green with only a small crew...

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Seems like you guys are enjoying it. :)

If any of you think of something that would improve it, I'm open for suggestions.

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Seems like you guys are enjoying it. :)

If any of you think of something that would improve it, I'm open for suggestions.

We are pretty stoked with it mate, though some comments have been made that the Vodniks seem a little easy to kill with MG fire, and the BlackHawk seems a mite too resistant to enemy fire (bullets and RPGS)? Some of the fottage shows the bird taking 1 or 2 RPG explostion in close proximity, with negligible impact). Not too fussed, but have you tinkered with these or are they standard (to settle the discussions in our group)?

We also had one absolutely hilarious mission, where we spawned near a hangar, and heard a chopper starting up. Someone called "enemy chopper' and we sprinted to find........ the Blackhawk spooling up 100m away. I kid you not!! Awesomely funny!

Shuko, can you recommend any other of your missions (or other designers in Kyllikki) of the same ilk/intensity, that have high replayability, short game time and FUN? we normally run Norrin's revive for our mission nights, but have been happily using this as an after-mission filler for remaining players, and would be interested in anything else you or others in your group have that fits this mould?

Some more vids (you lads are getting great product placement from me!!!!):yay::yay:

<object width="660" height="405"><param name="movie" value="http://www.youtube.com/watch?v=Xn1MKc4g2Z4&hl=en_US&fs=1&rel=0&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Xn1MKc4g2Z4&hl=en_US&fs=1&rel=0&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="405"></embed></object>

<object width="660" height="405"><param name="movie" value="http://www.youtube.com/watch?v=R5S1_5GN1b0&hl=en_US&fs=1&rel=0&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=R5S1_5GN1b0&hl=en_US&fs=1&rel=0&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="405"></embed></object>

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have you tinkered with these or are they standard

All the units are standard Arma 2 units. The hardest (might be 2 hardest) difficulty settings have a chance to also spawn BMPs. Mostly I used Vodnik, because they can be taken out without having a lot of AT, since it's kind of limited on the player group. Having a lot of BMPs spawning might not be fun in a mission without time limit and endless spawns.

Shuko, can you recommend any other of your missions (or other designers in Kyllikki) of the same ilk/intensity, that have high replayability, short game time and FUN?

Unfortunately, this mission is probably only one that fills all three criterias.

However, I'd like feedback from co 18 escort. Anything from minor fixes to bigger things, I haven't had a chance to play it much myself.

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Updated co 12 oi! an ambush. Detonation action is now available inside the car as well and since backpacks dont work on dedi, mines were moved.

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Added:

misc 16 lee-enfield by Raunhofer

Multipurpose mission which includes two game modes: Deathmatch and defend the hill.

Create a huge battle against one thousand US soldiers or just take a quick deathmatch with your friends.

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Updated

co 12 oi! an ambush by Shuko

Tweaked difficulty.

Added:

co 08 Tears of Allah by Shuko

The infidels have taken over the old governor's Villa. Praise be to Allah for he has sent us holy tubes that we can use to rain havoc on the unbelievers!

co 18 Shahi Tandar by Shuko

Execute a raid to an IED factory and destroy possible IED components and materials.

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Tears of allah, checking that out and thank you for the great missions :D

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Added

co 16 daarrem by Shuko

Motorized patrol was ambushed in the village of Sakhe. Help is on the way.

co 20 oqab tsuka by Shuko

Your platoon will escort a truck loaded with spare parts and a new transformer for the Ab-e Shur dam.

Updated

co 12 oi! an ambush by Shuko

Minor tweaking.

co 18 shahi tandar by Shuko

Now it's possible to finish the mission even without any counter-IED units, or if they die before completing the destroy task.

Edited by Kyllikki

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played two of your missions yesterday,some feedback:

Tears of Allah

played it with 5 players on two teams and best we could do is get a few shots on the villa by luck - no clue how to properly work those mortars,even my AI does have no luck in firing em

Ended with inserting the villa and taking the infidels out by being sneaky

Still,nice mission

oqab tsuka

by god,i guess we didnt moved more than 150m then 50% of the team was down - fine,restarted it and this time we got nearly 70% of the way done till we got obligerated by pesky RPGfire ... got some nice screens of the whole team crying for help lol

Entertaining mission keeping you on your toes

Well done

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Tears of Allah started just as a mortar test mission. Since insurgents don't have satellite mapping GPS targeting systems, adding the default artillery targeting module seemed silly. Thus, I added azimuth/elevation display.

I have a new version of it already in the works, it has more accurate ballistics tables and elevation display. Should be easier to actually hit something. I'll upload it once I've tested couple of other things I added to it.

Yeah, even though Oqab Tsuka is not very random or dynamic mission, at least it's challenging. For the first few times anyway. :)

Daarrem is getting an update as well.

I would like to hear feedback about Shahi Tandar, about difficulty and so on. It might need to be made a bit more difficult.

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