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karstux

Texture flickering issue

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Hi,

I'm having trouble getting the game to play. I received the game in the mail today, installed, patched to 1.02 and was greeted with a glaring bug. It seems as if different mip map levels "fight" with each other, resulting in flickering or missing textures. I've uploaded a sample to youtube here:

http://www.youtube.com/watch?v=6DaoX1l6wy0

Does anyone know a possible fix? I'm playing on Vista 64, GeForce GTX 260 with the latest driver.

Thanks in advance.

Update:

After reverting from GeForce 186.16 to the older 181.22, and selecting "Default" for the video memory setting in the game config, the problem appears to be fixed. Even so, a bugfix from BIS is neccessary - I'm not willing to stay at this driver version forever.

Edited by karstux

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I watched the video, sorry to say, but this is "normal" for most users of ArmA 2.

Not always, but especially while fast moving, after returning from map, after respawn.......

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I have a big thread about it here http://forums.bistudio.com/showthread.php?t=75328, people say its normal, BS, no way this is normal and something that needs to be fixed.

Exactly my point; not normal.

The only way I see to fix the flickering is by returning the game to the shop and ask for a full refund, since this game is apparently beta. :yay:

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Hi,

I'm having trouble getting the game to play. I received the game in the mail today, installed, patched to 1.02 and was greeted with a glaring bug. It seems as if different mip map levels "fight" with each other, resulting in flickering or missing textures. I've uploaded a sample to youtube here:

http://www.youtube.com/watch?v=6DaoX1l6wy0

Does anyone know a possible fix? I'm playing on Vista 64, GeForce GTX 260 with the latest driver.

Thanks in advance.

Update:

After reverting from GeForce 186.16 to the older 181.22, and selecting "Default" for the video memory setting in the game config, the problem appears to be fixed. Even so, a bugfix from BIS is neccessary - I'm not willing to stay at this driver version forever.

@ karstux and motivator: The video karstux is referring to

http://www.youtube.com/watch?v=6DaoX1l6wy0

is not the same as motivator posted in his initial post

http://forums.bistudio.com/showpost.php?p=1319471&postcount=1

The texture flickering in the windows of buildings is there since ArmA 1. Also the problem that the preloading of textures (streaming) is even with high-end rigs far from perfect.

But sometimes it is not possible to avoid it. If a mission features random selected respawn location it is obvious that the engine does not know which textures are required.

Edited by S!fkaIaC

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Exactly my point; not normal.

The only way I see to fix the flickering is by returning the game to the shop and ask for a full refund, since this game is apparently ALPHA. :yay:

Fixed

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