SaBrE_UK 0 Posted June 29, 2009 Damn hardware limitations. With ARMA2's new subtle animations when standing still, this red dot sight simulation is even more important! Share this post Link to post Share on other sites
scubaman3D 0 Posted June 29, 2009 (edited) I'm not really sure where the problem lies, but I'm inclined to blame the ArmA engine and how it calculates alpha % vs how your video card calculates it. We can theoretically eliminate the problem for all users by increasing the % alpha of the invisible cone (or plane's) texture. This, however, results in a separate annoying bug, where the so-called 'alpha-cone' is oh-so-slightly visible to the player for some video cards. Hm, I suppose the alpha window method (a large plane structure with a hole for the optic) *could* be used in conjunction with an increased alpha% texture. This would darken the entire view of the player slightly, but at least it would be uniform... Edited June 29, 2009 by scubaman3D Share this post Link to post Share on other sites