maxter 10 Posted June 17, 2009 (edited) I want to change the scope on a weapon for personal use. I don't really wanna go into the modelling itself, just change scope that appears when I press the sights button, with crosshair, zoom level and everything, to let's say Arma stock ACOG. (I am very well aware of how wrong and ugly this would be, I don't really care in this case, thank you). How would I do this? I think the actual crosshair is just an image file, while the zoom level should be in some kind of config, so it should be pretty quick to put together? Would be interesting to know what needs to be done to get a complete "conversion" to ACOG, with the 3d model and all that, for that matter. Just in case. ;) Edited June 17, 2009 by maxter Share this post Link to post Share on other sites
modemmaik 53 Posted June 18, 2009 (edited) How would I do this? I think the actual crosshair is just an image file, while the zoom level should be in some kind of config, so it should be pretty quick to put together? You may check BI's weapon configs: cursor = "MGCursor"; // for mgcursor in non-scoped view modelOptics = "-"; // for normal scoped usually memoryPointCamera="eye"; modelOptics = "\ca\Weapons\G36_optics"; // for special optics I am not 100% sure about this, but I hope some "small arms" specialist can verify this. e.g.: PK class PK: Rifle { ... cursor = "MGCursor"; cursoraim = "\ca\Weapons\Data\w_lock"; M4GL class M4GL: M4 { ... class M4Muzzle: M4 { modelOptics = "\ca\Weapons\optika_ACOG"; ... Edited June 18, 2009 by modEmMaik Share this post Link to post Share on other sites
maxter 10 Posted June 18, 2009 Thanks, I did manage to get it to work now, just copied those config lines from the stock M16 with ACOG, seems to work fine. :) Share this post Link to post Share on other sites
hamis 0 Posted June 19, 2009 Well,to change zoom level find these lines and experiment with them: opticsZoomMin = opticsZoomMax = Smaller the number bigger the zoom level.For complete conversion you need whole new P3D(model) of the weapon with new textures. Share this post Link to post Share on other sites