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maxter

Changing "scope"/crosshair etc

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I want to change the scope on a weapon for personal use. I don't really wanna go into the modelling itself, just change scope that appears when I press the sights button, with crosshair, zoom level and everything, to let's say Arma stock ACOG.

(I am very well aware of how wrong and ugly this would be, I don't really care in this case, thank you).

How would I do this? I think the actual crosshair is just an image file, while the zoom level should be in some kind of config, so it should be pretty quick to put together?

Would be interesting to know what needs to be done to get a complete "conversion" to ACOG, with the 3d model and all that, for that matter. Just in case. ;)

Edited by maxter

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How would I do this? I think the actual crosshair is just an image file, while the zoom level should be in some kind of config, so it should be pretty quick to put together?

You may check BI's weapon configs:

cursor = "MGCursor"; // for mgcursor in non-scoped view

modelOptics = "-"; // for normal scoped usually memoryPointCamera="eye";

modelOptics = "\ca\Weapons\G36_optics"; // for special optics

I am not 100% sure about this, but I hope some "small arms" specialist can verify this.

e.g.: PK

	class PK: Rifle {
...
	cursor = "MGCursor";
	cursoraim = "\ca\Weapons\Data\w_lock";

M4GL

	class M4GL: M4 {
...
	class M4Muzzle: M4 {
		modelOptics = "\ca\Weapons\optika_ACOG";
...

Edited by modEmMaik

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Thanks, I did manage to get it to work now, just copied those config lines from the stock M16 with ACOG, seems to work fine. :)

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Well,to change zoom level find these lines and experiment with them:

opticsZoomMin =

opticsZoomMax =

Smaller the number bigger the zoom level.For complete conversion you need whole new P3D(model) of the weapon with new textures.

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