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Typheus

I have to say...my favorite part of this game.

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It has to be the sheer customization. I've been reading up and down the forum and all I hear about is adjusting these different variables, such as AI level, camoflouge level. Then you have the mission editor, and people talk about so many ways you can create a new experience.

It's ridiculous. Game is starting to sound like more of a stand-alone map editor with a huge example level thrown in to get your attention xD

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It has to be the sheer customization. I've been reading up and down the forum and all I hear about is adjusting these different variables, such as AI level, camoflouge level. Then you have the mission editor, and people talk about so many ways you can create a new experience.

It's ridiculous. Game is starting to sound like more of a stand-alone map editor with a huge example level thrown in to get your attention xD

That is the point. The actually story mode and the stand alone mission are all bonus for the community. It's the gameplay and the mission editor that makes the game.

Most people would just buy the mission editor for the full price and not ask a question.

CODEMASTERS HQ has no clue what the mission editor was to the community. The only thing they see is more bucks from the console community for DLC and that's sad but they don't care about the old community because OFP1 is not there game.

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AVIBIRD Just summed it up. The editor and the ability to mod the game makes it epic. This game is so easy for people to mod, and friendly. Unlike other games (ie GRAW.)

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