Typheus 10 Posted June 16, 2009 It has to be the sheer customization. I've been reading up and down the forum and all I hear about is adjusting these different variables, such as AI level, camoflouge level. Then you have the mission editor, and people talk about so many ways you can create a new experience. It's ridiculous. Game is starting to sound like more of a stand-alone map editor with a huge example level thrown in to get your attention xD Share this post Link to post Share on other sites
11aTony 0 Posted June 16, 2009 Mine is that you can load stanag into g36... Share this post Link to post Share on other sites
avibird 1 154 Posted June 16, 2009 It has to be the sheer customization. I've been reading up and down the forum and all I hear about is adjusting these different variables, such as AI level, camoflouge level. Then you have the mission editor, and people talk about so many ways you can create a new experience.It's ridiculous. Game is starting to sound like more of a stand-alone map editor with a huge example level thrown in to get your attention xD That is the point. The actually story mode and the stand alone mission are all bonus for the community. It's the gameplay and the mission editor that makes the game. Most people would just buy the mission editor for the full price and not ask a question. CODEMASTERS HQ has no clue what the mission editor was to the community. The only thing they see is more bucks from the console community for DLC and that's sad but they don't care about the old community because OFP1 is not there game. Share this post Link to post Share on other sites
Binkowski 26 Posted June 16, 2009 AVIBIRD Just summed it up. The editor and the ability to mod the game makes it epic. This game is so easy for people to mod, and friendly. Unlike other games (ie GRAW.) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted June 16, 2009 Please use the pinned impressions thread located here for such posts. Share this post Link to post Share on other sites