-SONAF-Rebel 10 Posted June 14, 2009 (edited) My suggestion would be to create a system where we can hear the speeches of the closest (in multiplayer) players. For example just like in real life. If I talk to the guy who is next to me on the bus, he hears it.. but the guy at the far end of the bus does not hear nothing - so I do not disturb him. I could found a similar feature in game already, when I hear the groans of the closest soldiers. So my advice would be to place a system like I mentioned into multi-player part of the game. I believe this could increase the activity of teamwork and the level of gaming. Just imagine how this system would work in action: 3 of us are actually trying to attack a town and we are close to each other (3-15 meters), and with our voice we are simply able to coordinate each other and carry out the task more effectively, without getting disturbed by others who are working on a different task. Edited June 14, 2009 by [SONAF]Rebel Share this post Link to post Share on other sites
BaseJumper 10 Posted June 14, 2009 Mumble: http://mumble.sourceforge.net/FAQ#What_makes_Mumble_better.3F Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted June 14, 2009 Mumble:http://mumble.sourceforge.net/FAQ#What_makes_Mumble_better.3F I meant some sort of in-game system.. not systems like TS, Ventrilo Share this post Link to post Share on other sites
freeman23 0 Posted June 14, 2009 This is already in the game and has been since OFP. Simply switch your ingame chat channel to "direct communication" and fire away. Share this post Link to post Share on other sites
vo.2 0 Posted June 14, 2009 Choose channel "Direct", press Caps Lock and speak. Its already implemented and fully working since ArmA1. .....meh, seconds too slow Share this post Link to post Share on other sites
sparks50 0 Posted June 14, 2009 (edited) Indeed. The mouth also moves synchronized to the speech. teDw7Q8ss-Y Edited June 14, 2009 by sparks50 Share this post Link to post Share on other sites
Mindwalker 0 Posted June 14, 2009 It's a good thing that people actually investigate before they make requests. VOIP in ArmA was some of the most fun I've ever had. Share this post Link to post Share on other sites
MulleDK19 21 Posted June 14, 2009 It doesn't work. I haven't tried out multiplayer yet, but in singleplayer if a soldier you're not in group with (eg. other group or enemy team), you won't see his lips move nor hear any voice or sound. And in ArmA 1 you could hear people talk on radio in multiplayer, if you were close enough. Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted June 14, 2009 Sorry .. but I have not met with this in Ama1.. Share this post Link to post Share on other sites
frederf 0 Posted June 14, 2009 MulleDK19, Direct channel, not Group channel. VOIP, text chat, and map markers are always tied to the channel! Share this post Link to post Share on other sites
7 0 Posted June 14, 2009 MulleDK19, Direct channel, not Group channel. VOIP, text chat, and map markers are always tied to the channel! Even the map markers? :o Share this post Link to post Share on other sites
frederf 0 Posted June 14, 2009 Yes! Omg, you have no idea how many people had no idea that map markers come in channels. Also I've chewed out more than one person for using the "red four arrows" default marker when it was inappropriate for the marker use. You can change the shape and color for a reason! Share this post Link to post Share on other sites