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DrGonzo

Texture Replacement Addons

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Hi

I'm trying to replace the original BIS island textures in Flashpoint with newer addon ones. I've already replaced some of them but I've found other better textures that have been released but it seems like their download links no longer work.

These addons are discussed in this thread:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=49214;st=105

Does anyone know of any way to get these higher-res road and Everon textures? Specifically, the ones by Atherakhia and Symbiot?

Thanks

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Thanks

And yeah, it looks like it. I searched the forums and on google but I couldn't find the Everon retexture. Ah, well.

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Hello!

Maybe You like to take a look at my project, which is currently stopped because of real life reasons (timeconsuming). I had already uploaded a bunch of textures and Island-variaties to filefront.com, and guess.........yeah, these guys again killed my uploaded files!!! Only the images left behind! If there is Interest, I will upload them to another place, where there can stay for download without beeing deleted without reason.

Here is the link to my old mapfact topic:

http://www.mapfact.net/forum_arma/viewtopic.php?f=8&t=1826

rgds

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@marcomio

I looked at your project and the textures in it look really impressive. I'd always thought it was odd that OFP had so many high-res unit and vehicle addons but so few equally good terrain addons. It's certainly a very good idea for an addon and I'd definitely use it. I think that the high-res grass textures would work really well on a texture replacement for Everon.

But it is, of course, up to you if you wish to continue working on it but I think the textures look really good and would work well in a texture replacement. And I'm sure other people who still play OFP would use them too. :D

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@Marcomio

Unfortunately I don´t speak german, but I saw the screenshots of your project and looks incredibly well.

In the past I tried Mr. Burns set of OFP Islands and WGL texture replacement. The first one is a little laggy. The second one looks very well, but ocasionally the Berghoff´s Nature Pack causes weird sights with trees or bushes inside houses.

I think is because the bigger size of the vegetation.

I hope you can finish your work. Really looks great.

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The textures look very good, marcomio. If you want, I can help you hosting them on ofpr.info, once you've uploaded them on a temporary host.

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@ALL:

Thanks for nice comments. Great to hear, that some community-members like this stuff! Now I feel encouraged enough to go on with it.

Sitrep:

I have already found one of my texture-files ("M2048.pbo") and the island kolgujev ("cain.wrp") which uses these textures. This will replace the default kolgujev island, so dont forget to back up your original first, once the files are ready for download! The island itself is free of other addons (objects). Other islands will follow, but this will last some time.

@Rellikki

Thanks for this great support!! I like to make use of your offer! As soon as all files are uploaded temporarely to filefront.com (I know, I know....) I pass you a notice, that you can download and host them on ofpr.info, before filefront is falling back to its bad behaviour.

File-size will be 102 MB for the textures (in 7z-format), because of 2048 x 2048 pixel resolution instead of 512 x 512 default BIS size. The replacement of kolgujev weights only 1.6 MB ins the same format and is ready for download on filefront.com as follows:

http://files.filefront.com/cain7z/;13888527;/fileinfo.html

The texture-file will be uploaded tomorrow, because of the very bad upload speed (it will last round about 1 1/2 hours for this 102 MB).

Installation Instructions will also follow, but they are easy enough to be written down here at once:

M2048.pbo goes into operation flashpoint\Addons

cain.wrp goes to operation flashpoint\worlds and replaces the default (backup the original before doing so).

Note: This is - as I already mentioned on mapfact.net - not the real final version, but it is a suitable replacement for the default OFP-textures. There might be some little disharmonics at some transistion (rarely notable), but tweaking and making of texture-tiles is a timeconsuming work, if they should look well from far and from near distance. Once the files are released, everybody is free to modify them and release them, on condition that they give me proper credit.

Enough written words, hope to get it done tomorrow.

Rgds

marcomio (marc)

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Hi, Rellikki!

It is done: I have uploaded the texture file "M2048.pbo" to filefront.com, downlaodable under following link:

http://files.filefront.com/M20487z/;13891099;/fileinfo.html

Thanks again for Your kind support, I am happy to know my work beeing hosted on ofpr.info. Screenshots will follow soon.

rgds

marcomio

---------- Post added at 11:47 AM ---------- Previous post was at 11:25 AM ----------

Edit: Here are some downloadable pics of kolgujev using the 2048er textures

http://files.filefront.com/kolgujev+2048+pics7z/;13891235;/fileinfo.html

Some more to find under http://gallery.filefront.com/marcomio on the first page, titled kolgujev 2048.......

So long,

marcomio

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Thanks, marcomio.

Here's permanent mirrors by ofpr.info:

Kolgujev texture replacements [100 MB]

Kolgujev island replacement [1,56 MB]

Would be nice if you could work on it more. Maybe replacements for the other islands too... Some more variety of the textures wouldn't be bad either, because at the moment everythings looks pretty plain.

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Hello,

I tried these out a few months back, they look great! How would one go about using these textures to replace those on, say, Mr. Burns' AEC Islands (I'm currently using these islands: I really like the trees)? Is it fairly easy? What would I need to do? Thanks for your work and any help!

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What would really be cool is if someone found a way to port OFP Elite's grass to PC OFP.

http://www.youtube.com/watch?v=gC1WMlDvHOc

It's the perfect 'gameplay' grass. It looks good enough to break the 'bowling ball' aspect of the terrain and is sparse, short and semi-transparent to not get in the way when prone. The player never has the impression that the grass would hide him, and doesn't expect to see it at distance, since it's so sparse to begin with.

I know it would break some © and isn't a simple pbo thing, probably an advance in the ofp engine that's more dificult to import.

But it sure would combine nicely with new textures packs. It runs well on Xbox hardware, so would be completely lag safe on today's machines.

Edited by privateguba

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do you plan to create textures for desertic maps? for example north africa, sands/desert, and mountains/rocks?

btw very nice job, on your textures, they give a good and new athmosphere to the map.:)

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do you plan to create textures for desertic maps? for example north africa, sands/desert, and mountains/rocks?

btw very nice job, on your textures, they give a good and new athmosphere to the map.:)

This replacement is for desertic maps an looks great.

I agree with the grass think too.

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@Rellikki:

Great! Thank you very much again for support! Maybe, you can host Everon with its

seperate 2048x2048 textures too? Would be nice! Pls see below for download links:

--------------

@ALL:

Again thanks for compliments. It is nice to know, that people like this work. Take a

look on the old mapfact.net archive, where you can find some screenshots of different

texture resolutions (some experimental like the 4096 variant). I also have uploaded

Everon with its own 2048x2048 textures to filefront, but for this one, you need to

download a similar a seperate texture-pack called "ARMA_TEX". It dont used the M2048

one, because of slightly increased saturation of the colours and other texture variants

for testing purpose. (At the first look, it seems to be the same, but placing a texture

from M2048 next to one of ARMA_TEX, it dont fit).

TEXTURE PACK "ARMA_TEX": Temporarely inactive, due to corrupted file msg. after downloading (tks Rellikki for info)

Installation: Put it into ...Operation Flashpoint\Addons

EVERON USING those "ARMA_TEX" Textures:

http://files.filefront.com/Worlds7z/;13895102;/fileinfo.html

Installation: Put eden.wrp and eden.rrp into ...Operation Flashpoint\Worlds

and - as always - dont forget to back up the default files!!

-------------

@Anguis:

For this you have to load these Islands in the Wrp-Editor and replace the default

textures with the texture names contained in e. g. M2048.pbo. Problem: I used some other

descriptions than BIS. If you have a BIS Tile called "ptptpts2.pac" means, you have a

tile showing mainly sandtexture with a quarter of rocktexture in the upper right corner.

(I think so, because after converting bmp into paa/pac, some things will be mirrored).

To differentiate between standard BIS-textures and my new ones, I used other

descriptions for easily finding them in the big bunch of texture-types. In this case, my

texture tile showing the same texture is called "s2 ro pt.pac", means s2 (=rock) is

located ro (=rechts oben) on a mainly pt (=sand) texture-tile. Surely, If I or anybody

else has the time to rename all the textures ( about 150+ in M2048.pbo), I really would

appreciate this. Than some textures on most of the Islands would be much easier to

replace. By the way, the old BIS-Islands uses 128x128, the newer 256x256 and at last

Nogova the 512x512 variant, all with different texture-names and types. You see, the

ammount of work for renaming the M2048 textures to their appropriate BIS-textures in 3

cases (128, 256, 512 - and different texture-names in all three files), is equal to

replacing the textures with the "replace texture"-tool of the nice wrp-tool.

----------------

@privateguba:

I also like to see a kind of grass like this. Maybe, there are some OFP-specialists, who

can do something like this. Not to forget, that there are already some grass-objects

done for OFP. But I hope - as to see in this topic - the OFP community will stay much

more longer to this "old but good" game than many other might have thought. I also have

ARMA, but OFP never disappeared from my harddisk! There is still enough room for pepping

it up, I think.

-----------------

@D@nte:

There is a big ammount of rocky and stony groundtextures in the M2048-texturepack, but I

have to make a little bit more different variations of them, to avoid a boring

landscape. That will last some time, because I like to make some new texture-types for

other islands too (if real life gives my time for this).

-----------------

@OverCharger:

Thanks, Maybe, I try to create desert textures in very high res (4096), but this would

realy be experimantel, because of its filesize. At first I think to use the also

suitable 2048 textures, and therefore some more different textures. But at first, I have

enough to do (texturetypes). Hope, I have time enough for all this things.

------------------

Rgds

marcomio

Edited by marcomio

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@Rellikki just for info:

I sent you a pm with dl link from rapidshare for ARMA_TEX. I have uploaded it and downloaded it for testing, it works. Seems the mistake occured during upload to filefront. Screens will follow as well. Tks for support.

rgds

marcomio

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Howdy, mates!

GENERAL:

Concerning the texture w.i.p., you have to be patient. Problem is, when adding a new

texture to the existing textures of the map, wrp-toll already have a big load of them to

handle. So it is very slow, before the map is loaded and I am able to add only 2 to 3

new textures to it, before the tool show the white flag with "not enough memory

due.....". (I have 2 GB RAM, maybe I should get another 2 GB of it???!!!).

URGENT REQUEST No. 1)

DOES ANYONE KNOW A TOOL FOR BATCHCONVERTING PAC/PAA FILES?? I ONLY HAVE KNOWLEDGE ABOUT

A PAA-PLUGIN FOR PHOTOSHOP, BUT THIS TOOL DOES NOT ALLOW BATCHCONVERSIONS! IF SOMEBODY

HAVE AN IDEA OR ALREADY DONE SOME PROGRAM (my favourite) PLS LET ME KNOW.

REASON:

Due a Computer-crash long time ago, I lost the most of my Basic-Textures in TGA-format.

Now, when I want to change saturation or colour-balance of actual textures, I have to

decompress the pac/paa files from the Texture.pbo back to tga-format - always with a

loss of Quality and colour-values. Besides, I have to convert and change values of every

single Texture file (and this is very annoying when you have ca. 150 files and more...).

I tried this with some specific textures and let the others untouched. After

re-converting those files back to their pac- format and placing them on their old

locations on the map in the wrp-tool, these textures dont fit with the colour-values of

the old ones, non reworked textures (ugly differences...). So I am searching for a tool,

which can change e. g. saturation of pac-files in a batch-conversion.

URGENT REQUEST No. 2)

Can somebody help me with changing the p3d-values ( I've never took a look at...).

Problem: The default runway-textures of malden / everon must have a value, that they are

not so bumpy like all other "ofroad"-textures. E. g.: When rolling with an vehicle on my

new Taxiway/Runway, the aircraft/vehicle bumping around as it would drive offroad. Can

it be, that these things base on the colour values (BIS-defaults)? A possible solution

for me would be to create some invisible road-p3d's, which I would lay over the the

runway-texture. But this couldnt be the real solution! BIS itself has only the

texture-files and driving along them, you can smoothly speed up without any bumps etc..

Again, thanks to all of you guys for your kind support and help so far. That makes

things much enjoyable and encouradged me to go on with texturing. (That means, dont mind

about some dumb question too....).

Kind regards,

marcomio

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Hey! Anyone have good texture replacements which are working with berghoff's natural pack 3 and 4? WGL Texture replacements were not working for me with natural packs (or at all, I dont remember). I'm downloading at this moment marcomio's textures from this thread for Kolgujev and Everon islands. I'll test them soon, but I would like also to use some great textures for Nogova and Malden. Any suggestions?

Edit: Seems like texture replacements from marcomio aren't working with natural packs either (I have new textures, but without berghoff's trees, etc, game is using old ones). Help!

Edited by ddeo

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Thanks Anguis. Everything is working fine, but after some testing and playing with those textures i had a feeling they don't fit to the game somehow. For example Kolgujev or Malden, from half desert islands are full of green environment now. I think I'll stick to old textures. Anyway, one more time thanks for help. :)

Or maybe there are somewhere good, old textures, but in high-res?

Edited by ddeo

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Ha! That's funny - I never really played with the originals, so I've never known the difference. When I first started playing, I saw the BurnsAEC screenshot in the old FFUR website and installed them right away. This was around 2004-2005 and I was coming over from a more recent game (Joint Operations), so I was keen on upgrading the visuals.

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hi,

Very nice work that's always nice to see visual upgrades for ofp because now new computers are able to handle it.

The best retextured island I found is "Retextured Malden 2048" by symbiot and Atherakhia on ofp.info http://ofp.gamepark.cz/index.php?showthis=9184 and the good thing with this addon is that it's only a pbo and you can run it like a mod folder, you don't need to replace the island in worlds folder.

Maybe a noob question but why not make only a pbo like this malden to retexture the others islands?

Need performances test in MP maybe make a 1024 version.

Keep it up the good work. :)

cya.

Nikiller.

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Those textures for Malden are great! Big, big thanks for this link! :)

Maybe a noob question but why not make only a pbo like this malden to retexture the others islands?

MrBurnsAECislands posted by Anguis are working like this. Other files from this package are for berghoff's natural pack I guess. But newer (I think ;p) and a bit better trees made by berghoff can be found here, here and here.

Download Nature pack 4 and CWC Converted Islands. For last file, Nature pack 3 v2.0 links are not working. But it's possible to download this file from polish site. I'm posting all working links here:

BRG Nature Pack 3 v2.0

Nature Pack 4

Nature Replacement Pack (For Nogova)

CWC Converted Islands

Big thanks for the author of Natural pack.

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