grendel [aps] 0 Posted April 29, 2009 I'm working on a warfare for Sakakah at the moment and with this maps huge open spaces the standard activation range for a towns RACS defence force is far to short. How do I go about increasing the detection range for a town? Share this post Link to post Share on other sites
awotter 0 Posted April 30, 2009 Init_Common_Constants ;Range of resistance patrols/spawn in relation to a location's detection range. DETECTIONTOPATROLRANGERATIO = 0.4 MINAIGROUPSIZE = 2 MAXAIGROUPSIZE = 4 AIPURCHASERANGE = 150 AIDEFENDLOCATIONRANGE = 250 AIDISEMBARKVEHICLERANGE = 500 AIEMBARKVEHICLERANGE = 150 AIREINFORCERANGE = 3000 AIFORMATIONRANGE = 250 AIPATROLRANGE = 400 AIMINAIRFUELLEVEL = 0.1 Share this post Link to post Share on other sites
grendel [aps] 0 Posted May 13, 2009 I've fiddled with those settings and while I've been able to extend the range, to 400/450 mtrs, in which RACS detect enemy and spawn in. I can't for the life of me extend it any further. What I would like to be able to do is get the RACS to spawn in when enemy units are about 700 mtrs from a town. I get the feeling I need to find what file the "location's detection range" is in. As always, any help appreciated. Share this post Link to post Share on other sites
computica 0 Posted September 14, 2009 This one is easy! In "Server\Config" there's a range for each type of town when the RACS will spawn in game. Look for: _range = You can adjust to when they will spawn. You should try my Sakakah map I did, it was just a test map. (Look for it in Armaholic [big Game Hunter]) Share this post Link to post Share on other sites