DodgyGeeza 0 Posted March 5, 2009 Is there a way to make itt hat only a specific character in a multiplayer coop mission is allowed to pilot an aircraft (in this case a helicopter) and only allow other players to get in as cargo? Thanks Share this post Link to post Share on other sites
kronzky 5 Posted March 5, 2009 You could give each unit a GetIn EventHandler, and if they get into an unauthorized position, kick them out via a GetOut action. Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 6, 2009 ..or something like MAP_Skills ? Share this post Link to post Share on other sites
snkman 351 Posted March 6, 2009 Give the Helicopter a name. ( Helicopter ) Create a Trigger: A: 0 B: 0 Activation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> None Repeatly Condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> !isNull driver Helicopter On Activation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if !(driver Helicopter isKindOf "SoldierWPilot") then {driver Helicopter action ["Eject", Helicopter]}; Now every unit which will fly the Helicopter and not is a West Pilot get ejected from the Helicopter. Share this post Link to post Share on other sites
DodgyGeeza 0 Posted March 9, 2009 Thanks a lot guys, much appreciated Share this post Link to post Share on other sites