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3D vision

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The onlineplatform of the german pc-magazine Gamestar covered a little article about a new technology, called 3D Vision which allow the user to get a real 3D experience to movies, pictures and pc games (still 300 atm).

So my question is, is BIS planing to adjust their games to this system or are there future plans to support it?

I think this will become the future someday.

further links.

- nvidia Geforce 3D Vision

- german article

- bit-tech.net article (english)

- Gamespot article

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Thanks for the articles.

I won't buy such a thing since I'm already suffering motions sicknes in games like Mirrors Edge or Half Life and the German article is reporting that people feel sick after using the glasses.

Thats what I like in the OFP/ArmA games...you don't move that quick. Theres enough time for your brain to adjust. When the game becomes too fast, the brain is dazed since it uses in addition the movements of your head and eyes to calculate depths and so on. But when those movements and the input from your eyes don't match, you feel sick.

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I've seen these on display at the store. The only way to achieve the 3D effect is to stand (or sit) about 8 feet away from your monitor. Right now, I'd say that I'm comfortably about 2 feet away. If I moved back another 6 feet, I probably wouldn't be so comfortable.

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The helicopter crew trainer doesn't display in 3D, though. It simply displays two little screens and your eyes overlay them. It's not doing parallax at all.

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I've seen these on display at the store.  The only way to achieve the 3D effect is to stand (or sit) about 8 feet away from your monitor.  Right now, I'd say that I'm comfortably about 2 feet away.  If I moved back another 6 feet, I probably wouldn't be so comfortable.

I've have a 22" Zalman 3D display (uses Nvidia's S3D drivers), and it's effective zone is from about 1-2 feet back from the monitor.  So it's very comfortable for Stereo 3D gaming.  Plus it's passive (no shutters), so no eye-strain to speak of. smile_o.gif

The stereo 3D effect on my Zalman never ceases to amaze me.  Currently, I am playing Oblivion, Mt. and Blade, and Mass Effect on it, and these games work perfectly.

It even worked with ArmA1 for the longest time and really blew me away... until a couple of months ago.  The new S3D drivers probably screwed up compatibility with ArmA1.  If any of you want to read my old write up on ArmA in stereo 3D, check this out here.

Nvida is really pushing their new shutter system, but if you ask me, passive polarization is really the way to go.  The two passive choices I am familiar with are iz3D and Zalman, which both make a 22" display.  iZ3D runs ~$400 US (last I checked), but last I checked, it still had some signifigant ghosting issues.  The Zalman currently runs ~ $700 US (I just checked), with is curiously the same as I paid for mine back in April (about 7 months ago).  The huge advantage with Zalman is that there is literally no ghosting.  Anyhow if any of you guys have been missing out on this technology, you should definitely check it out.

I really hope BIS includes robust S3D support in ArmA2...  Chernarus just won't be the same otherwise.  BIS devs, you guys ought to get an S3D setup for your studio if you have not already... small price to pay, and I promise it will knock your socks off! wow_o.gif

btw-  Maybe I get BIS a 3D monitor if they promise to include support in ArmA2. xmas_o.gif

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I've have a 22" Zalman 3D display (uses Nvidia's S3D drivers), and it's effective zone is from about 1-2 feet back from the monitor.  So it's very comfortable for Stereo 3D gaming.  Plus it's passive (no shutters), so no eye-strain to speak of. smile_o.gif

That's good info about the Zalman. I've not seen one of those yet, and that 1-2 foot range sounds ideal. I might look into one of those for my next monitor. smile_o.gif

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I just realized that I didn't mention any drawbacks to the Zalman above.

Well, the big one is that because it's in a line-over-line format, while in S3D mode small print text gets garbled. I suppose that's a bigger deal in some games than others... plus you can always toggle S3D on and off depending on the situation.

It's also important to consider that the vertical resolution is actually getting "halved" due to the line-over-line. The overall resolution of the monitor is 1680*1050 but you technically get 1680*525. However in practice, your brain melds the vertical resolution together and you really see something between 1050 and 525... lets call it halfway and say overall 1680*787, so it's actually not too bad at all.

With nVidia's shutters and I believe with iZ3D, you get a full resolution but you're system better be able to push something like twice the frames per second. (i.e >=120 for 60 fps in each eye).

Main thing with any of these setups is you'll be blown away when you see that first object or character sticking out of your screen at you! Truly unbelievable until you actually see it.

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I'm using iZ3D monitor (http://iz3d.com). It uses 2 polarised LCD panels - one behind the other, and polarised glasses to separate the image. The best thing is, you can play in full resolution and the drivers work with almost all DirectX games. The bad thing is, there still is a bit of ghosting (does a ghostless gaming solution even exists? Apart from those low-resolution HMDs that is), but they're working on a new set of polarised glasses and judging by beta test reports, there already is huge improvement. Neverthless I can play ArmA in 1680x1050 with maxed settings (only low AA) and the effect is amazing.

Here are some screenshost I made. They're converted to anaglyph mode, so you'll need a pair of red-blue glasses to see the 3D.

http://soundscapes.cozywebhost.com/stuff/3d/arma1.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma2.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma3.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma4.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma5.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma6.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma7.jpg

It's not as good as the real thing, but you'll get the idea. I also had to increase separation to some ridiculous value, because in anaglyph mode the depth effect is much weaker. This caused a few weird artifacts which are not visible on my standard settings.

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The onlineplatform of the german pc-magazine Gamestar covered a little article about a new technology, called 3D Vision which allow the user to get a real 3D experience to movies, pictures and pc games (still 300 atm).

So my question is, is BIS planing to adjust their games to this system or are there future plans to support it?

I think this will become the future someday.

further links.

- nvidia Geforce 3D Vision

- german article

- bit-tech.net article (english)

- Gamespot article

Already Supports Arma looking at the G-Force site. Its in the good section of supported games

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I tried the IZ3D Drivers in Version 1.09 with red/blue glasses on my 32" LCD TV, and it works.

Included in the drivers are profiles for many games, and i`m very happy that i can enjoy gaming in 3D again, even with my ATI card. smile_o.gif

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