Rav_Raven 8 Posted February 9, 2009 Please, I need to read the contents of a box of ammunition. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_list = Weapons _ammocrate; (Dont work). Thanks. Share this post Link to post Share on other sites
Wolfrug 0 Posted February 9, 2009 Not possible. Hopefully available in ArmA II. Regards, Wolfrug Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 9, 2009 Ohh no!! Tanks Wolfrug. Share this post Link to post Share on other sites
poweruser 10 Posted February 10, 2009 I've been trying to find a workaround for this. So far I can read the available weapons/magazines of the gear menu, whenever the client accesses it. Just have to find a way now to find out at what object (corpse, ammo box, vehicle, nothing) the player looked at, at that time, to assign the content to the right object. Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 11, 2009 In my script, the box of ammunition is at front of the player and I Know your name. I think we could use your solution. Could please post it. I would appreciate that. Greetings. Share this post Link to post Share on other sites
poweruser 10 Posted February 12, 2009 http://pastebin.com/m48efd060 Share this post Link to post Share on other sites