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poweruser

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About poweruser

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    live:poweruser.rs

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  1. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    I've set up a temporary back up, until retro gets around to check what's wrong. Update: Main server is back up. Shutting down the backup
  2. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    I had edited that part in the first post already, last time. You can also look up the current master server, that is in use, in OFPMonitor. (Settings -> Master server). Or in that certain txt file on github
  3. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Corrected I'm using eclipse. Simply export the project as runnable jar there
  4. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Done There's the command 'addserver': addserver opflashr <IP:QueryPort> Example: addserver opflashr 50.3.86.141:2303 But loading them from a file, would be more handy, especially on a restart. And: saving the current ones before exit
  5. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Hey retro, haven't seen you for a while. Oh, you registered just to post on here. Looks like my Thunderbird broke somehow or MS changed the required server login settings. Strange that it did not complain about that. And I was wondering, why everything was so quiet the whole time. Last email, I had gotten, was from Nov 16th, Sorry. Luckily this account here is registered on a different one. So where to start ... Yes, we do need a new one (at least for the mean time). PFC's website is offline as well, haven't gotten a notice from Rozek First one to report was LP (Dec 23th), meaning it is that way for a week already.
  6. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    There are a few more servers, that are either still reporting to gamespy or haven't noticed, that the community master server's IP had changed: PioneerNet CTI Server - 109.238.81.81:2302 [GGC] xrofp CTI Server - 176.9.119.55:2405 Gamepower.at Serverhoster - 78.142.142.7:2500 CGS OFP Server - 96.89.191.129:2302 [ALC]ohol Server CZ - 77.93.208.5:2302 (private one though, requires a password) If one you (whoever reads this) is in contact with their admins, maybe let them know.
  7. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Updated the master server list, that feeds OFPMonitor. And thank you again for still providing this service for everyone
  8. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    I got around to fix the failing https connections (http error 403 - Forbidden) in OFPMonitor, which prevented the download of the master server list (and therefor the query of the master server for new installations, as they couldn't get it's IP) and the update information (which breaks the auto-updater). Both files are stored in the wiki repository on GitHub and are still present and accessible there through any other means (with a web browser, a few lines of Java code). My guess is that they did "something" on their webserver(s), which caused it, as it has worked quite some time before that. Well, that is the price I pay for depending on them. I yet have no clue what this change is, or how to adapt my previous implementation (with the Indy 10 library) to it, to make it work again. So I threw the Indy library overboard and started over with the WinINet API. The fixed version is 1.7.4.0 and is available here: https://github.com/Poweruser/OFPMonitor/releases/
  9. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Alright, let me install ArmA1 and see what's necessary for it.
  10. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    That depends on what you specifically want to see getting done through that. Support for dedicated ArmA1 and 2 server and for their clients a working in-game browser?
  11. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    What is the exact message you get back when you join?
  12. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    This server requires several things: 1. Game version 1.99 (Arma:Cold War Assault) 2. you have to start your game with the same modfolder as the server: @xrofp Download link (The setting "equal Mods required" is enabled on this server) 3. You need to join in time when everyone is waiting/setting up the teams. During a game this server is usually locked a) to prevent lag, caused by the players that connect during the game b) a few of the crCTI mission scripts do not work correctly anymore when players are in the lobby/not in game (specifically the town group spawn scripts fail then)
  13. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Yes it does work with mods (or rather: mod folders), though I am not sure what you specifically mean with "this". The master server application (PowerServer) is merely managing server addresses, it does not care what mods the servers are running. And OFPMonitor let's you create start-up/mod configurations for your selected games (each one got its own) in the lower part of the settings tab "Mod configurations" (Main menu -> Settings -> Mod configurations). These startup configurations are then selectable when starting a local game (Main menu -> Local game), or when joining a server (Right click on a server in the list -> Join)
  14. poweruser

    PowerServer & OFPMonitor: Multiplayer without Gamespy

    Edit: It is back online PFC's master server seems to be not reachable at the moment. I've set up temporary master server at poweruser.no-ip.org which you may use to get the ingame serverlist to work again. In OFPMonitor you've got to change a little setting for that:
  15. poweruser

    An open letter on basic ARMA:CWA support

    To the ones suggesting changes, pay attention to the title of this thread: ... basic ... support By throwing in suggestions that go all over the board you just manage to discredit it. Rozek is already correctly suspecting that there won't be coming much, if anything at all. That means: Focus on small, but critical, changes/corrections, which don't require a dev to give up his current occupation in the ArmAverse in order to delve back deep into such an old project @source code
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