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CRIONYK

Missiles proxy on plan

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Hi all

i've created a custom version of the F16 for this project. i've created mk82 and mk83 bombs, i added them as proxies on models.

f16cmk83o2im8.th.jpg

O2 Shot

When testing in game, all bombs models are replaced with the aim9 model. the release order is bad too.

In-Game Shot :

f16cmk83igps5.th.jpg

i think it's a proxy error, anyone could help ?

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the arma engine only permits one proxy type per plane....

If you want more than one bomb or missile type on the aircraft it needs to be scripted....

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- Using the "hide" animation to animate each missile/bomb proxy on and off manually (via scripts)

- Use a bunch of scripts to release and re-arm the planes

Using the "Fire" Eventhandler is essential.

Open the PBO of my release Su33 to see all the needed scripts.

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thank you smile_o.gif

could you explain me how do you set the proxies in the 3D model ? what about the model.cfg ?

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if you want to learn proxies just google "brsseb"

this guy has written some really sweet tuts that will take you thru the process steb by step.

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my question was about the arma proxies method from [APS]Gnat. i know there is something to define in model.cfg but i don't know what. Same for the proxies in the model, is there any changes to do here ?

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Model

- Place a proxy into your model, directed to the weapon P3D.

- Name the proxy. Each 1 needs to be different. Aim1, Aim2 etc etc

In the MODEL.CFG

- Into the Skeleton, add each named weapon proxy

- Add the same names to the "sections" definition

- In the Animations section add 1 of these for each weapon;

class Aim1Hide

{

type="hide";

source="User1X";

selection="Aim1";

};

Then in the CONFIG.CPP

Add all the USER animations (ie like User1X above) to suit the above.

See my Su33 config.cpp for examples of this.

Sorry, traveling and don't have my sources files with me.

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