CRIONYK 0 Posted February 6, 2009 Hi all i've created a custom version of the F16 for this project. i've created mk82 and mk83 bombs, i added them as proxies on models. O2 Shot When testing in game, all bombs models are replaced with the aim9 model. the release order is bad too. In-Game Shot : i think it's a proxy error, anyone could help ? Share this post Link to post Share on other sites
wld427 1705 Posted February 6, 2009 the arma engine only permits one proxy type per plane.... If you want more than one bomb or missile type on the aircraft it needs to be scripted.... Share this post Link to post Share on other sites
CRIONYK 0 Posted February 6, 2009 ooh really ? do you know how i could do it ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 7, 2009 - Using the "hide" animation to animate each missile/bomb proxy on and off manually (via scripts) - Use a bunch of scripts to release and re-arm the planes Using the "Fire" Eventhandler is essential. Open the PBO of my release Su33 to see all the needed scripts. Share this post Link to post Share on other sites
CRIONYK 0 Posted February 7, 2009 thank you could you explain me how do you set the proxies in the 3D model ? what about the model.cfg ? Share this post Link to post Share on other sites
wld427 1705 Posted February 8, 2009 if you want to learn proxies just google "brsseb" this guy has written some really sweet tuts that will take you thru the process steb by step. Share this post Link to post Share on other sites
CRIONYK 0 Posted February 8, 2009 my question was about the arma proxies method from [APS]Gnat. i know there is something to define in model.cfg but i don't know what. Same for the proxies in the model, is there any changes to do here ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 8, 2009 Model - Place a proxy into your model, directed to the weapon P3D. - Name the proxy. Each 1 needs to be different. Aim1, Aim2 etc etc In the MODEL.CFG - Into the Skeleton, add each named weapon proxy - Add the same names to the "sections" definition - In the Animations section add 1 of these for each weapon; class Aim1Hide { type="hide"; source="User1X"; selection="Aim1"; }; Then in the CONFIG.CPP Add all the USER animations (ie like User1X above) to suit the above. See my Su33 config.cpp for examples of this. Sorry, traveling and don't have my sources files with me. Share this post Link to post Share on other sites