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zwobot

Foxholes

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Hello everyone,

I started working on a standalone version of the foxholes included in Invasion 44's alpha release. They are basically a vehicle based on a static M2 with the gunner slot being sunken halfway into the ground and some eventhandlers which add/remove the weapons and ammo of the unit being in the foxhole to the foxhole vehicle. This is how the foxhole looks in the I44 alpha release:

i44foxholewh8.th.png

I already have extracted the necessary config, scripts and models and packed them into a stand alone addon. But there seems to be a problem with the models for the foxholes, or the proxies - I don't know what exaclty the problem is because I have no clue of modeling. I only know that Ofp crashes if the original I44 foxhole models are used in the config. Due to the problem with the models I have to use the M2 model for the foxhole and thus the foxhole looks like this crazy_o.gif :

foxholeyl6.th.png

Maybe the models are dependant from other I44 addons but I need the help of an experienced modeler/addonmaker to find out what the problem is and fix it. Once this issue is solved I want to add a few more variations of the foxholes which fit in different terrain (desert, snow and woodland variation). I would like to have a helping hand with this too.

I'd appreciate any help with this. I don't think there is a similar foxhole addon (at least I could not find any) and I44 did a good job and I want to make it a stand alone addon to use outside of the I44 mod.

Edit: problem solved, I'm working on a beta version now...

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I actually really like this idea, there are a few ground additions, nothing the creates a whole in the ground but instead they are above ground structures, so this idea of putting objects half way sunk into the ground to simulate this is cool.

Hope you figure it out.

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