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icewindo

co35 Restore Order

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Update:

I fixed some things, changed slots (4 Fireteams instead of 2 Squads for better organization) and added options to chose prior missionstart, you can chose between several IED options and enemy count now:

As for IEDs, remember you can shoot them if one is blocking the road.

para2.jpg

Has been tested at a dedicated server.

Mission download: (updated, no QG anymore)

http://files.filefront.com/res10af....fo.html

The mission needs:

ACE Mod V 1.01:

http://www.flashpoint1985.com/cgi-bin....92;st=0

Opteryx Releases:

http://www.armedassault.info/index.php?cat=news&id=1723

The mission was designed to be played in a "tactical" way, so there's no respawn and you don't have 23918739 Weapons in the ammo boxes at spawn (though I put in Kegetys Spectating script) and the goal shouldn't be killrushing through all objectives but proceding with caution and minimizing own casulties.

For a description I'll just copy the info of the briefing file:

1) Destroy the ammo cache.

2)  Find the informant.

3)  Retrieve enemy INTEL.

Mission

Seize the village at AG16 and destroy the ammo cache while on the lookout for enemy INTEL (our INTEL tracked the location to a small estate at AD06, search for a HD) and our informant.

Priority goes for the ammo cache, as the insurgents might get the weapons away soon.

Finding our informant has the least priority.

He passed sheduled contact by 5 hours.

INTEL reports his last contact at BC13 and using a old russian UAZ.

Situation

++ Enemy Forces ++

Insurgents of unknown size, armed with eastern weapons like AK47's, RPG's and PK's. INTEL also reports homemade explosives (IED).

They could e.g. be hidden in cars or barrels. Projectiles might be the best bet for premature explosions.

The enemy may not be well trained but will fight determined.

Be advised not to confuse insurgents with the local civilians as they don't have any general uniform and tend to dress in civilian clothes.

++ Friendly Forces ++

5x USMC Platoon Lead

4x USMC FT Alpha

4x USMC FT Bravo

4x USMC FT Charlie

4x USMC FT Delta

5x USMC RECON Squad Racoon

5x SF DEMOLITION Team Whiskey

3x Corvette (M2A2)

1x Pilot - Donkey (MH6)

Administration

1 M1025 HMMWV (MK19)

1 M1025 HMMWV (M2)

3 M998 HMMWV

1 SF HMMWV

2 M923A2 Trucks

1 M2A2

1 MH6

To destroy the ammo crates Team Whiskey is equipped with satchel charges, in theory that is.

Sometimes the rucksack will contain nothing (ACE bug I guess), which is why the first ammo crate contains 10 backup satchel charges.

Screenshots (well not really needed though tounge2.gif  ) :

The base

base.jpg

The enemy

enemy.jpg

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Hello Icewindo,

Is it by design that your file is named "restoreorder05.afghan_vile.pbo" and not "restoreorder05.afghan_village.pbo"?

Cheers

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Yeah think thats the problem?

Uploaded it to our server but not showing?

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Is anyone else getting a "melted faces" bug? All of the faces look exactly like that, "melted".

silent_op

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Thanks for the hint with the cut-off pbo, the name was too long for filefront I guess, I'll rename and reupload the file  thumbs-up.gif .

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Is anyone else getting a "melted faces" bug? All of the faces look exactly like that, "melted".

silent_op

it's a known bug when starting the game with the parameter --world=empty

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Is anyone else getting a "melted faces" bug? All of the faces look exactly like that, "melted".

silent_op

it's a known bug when starting the game with the parameter --world=empty

world=empty?...

I'm going to try loading with that not checked in Yoma. Thank you for the tip. yay.gif

silent_op

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Ok, unchecking the world=empty in Yoma worked, only if I were hosting/playing the mission on my pc. When I tested this on our Phoenix Soldiers server, the melted faces came back.

What can I do on the dedicated server side to resolve this once and for all?

silent_op

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UPDATED, see first post  wink_o.gif

Thanks for the mirrors, concerning your problem, silent_op, though, I do not know how much about it as I didn't encounter it in my whole "ArmA career", might check the troubleshooting forums.

I just used to know back in my mmorpg days that "shadow priests melt faces in pvp" but that was some ago, never heard of it in ArmA.  xmas_o.gif

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UPDATED, see first post  wink_o.gif

Thanks for the mirrors, concerning your problem, silent_op, though, I do not know how much about it as I didn't encounter it in my whole "ArmA career", might check the troubleshooting forums.

I just used to know back in my mmorpg days that "shadow priests melt faces in pvp" but that was some ago, never heard of it in ArmA.  xmas_o.gif

It says that I am missing desert2_buildings. Where can I get this .pbo file?

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UPDATED, see first post  wink_o.gif

Thanks for the mirrors, concerning your problem, silent_op, though, I do not know how much about it as I didn't encounter it in my whole "ArmA career", might check the troubleshooting forums.

I just used to know back in my mmorpg days that "shadow priests melt faces in pvp" but that was some ago, never heard of it in ArmA.  xmas_o.gif

It says that I am missing desert2_buildings.  Where can I get this .pbo file?

Did you install opteryx addons?

http://www.armedassault.info/index.php?cat=news&id=1723

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UPDATED, see first post  wink_o.gif

Thanks for the mirrors, concerning your problem, silent_op, though, I do not know how much about it as I didn't encounter it in my whole "ArmA career", might check the troubleshooting forums.

I just used to know back in my mmorpg days that "shadow priests melt faces in pvp" but that was some ago, never heard of it in ArmA.  xmas_o.gif

It says that I am missing desert2_buildings.  Where can I get this .pbo file?

Did you install opteryx addons?

http://www.armedassault.info/index.php?cat=news&id=1723

I did and the OPX package does not contain desert2_buildings.

EDIT: I removed the desert2_buldings requirement in mission.sqm and it works fine except it asks me for some script from rahmadi something.

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Ah damn thanks for the hint I didnt create the mission with QG enabled though, that's pretty much annoying as I had this problem with another mission, too. QG must be installing something into the normal Addon folders then.

Updated the link and pbo

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Yeah -if you look in your normal addons folder there are a few QG pbo's added in there.

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