cervantes 330 Posted December 28, 2008 hi all i have one any probleme for animate a barrel of my 357 magnum. a selection of barrel on p3d has named "barillet" a axis named "barillet_axis" in config cpp i have write class CfgModels { class 357_Magnum { skeletonName="357_Magnum"; class Animations { class Barrel_turn { type="rotation"; source="revolving"; selection="barillet"; axis="barillet_axis"; angle0=rad +360; angle1="rad -360"; }; class barrel_hide { type="hide"; // The type of animation. source="isEmpty"; // The controller that provides input. selection="barillet"; // The name of the skeleton bone used. }; }; a animation working but the barrel that rotates around the pistol and d'ont rotate on itself. have you one idea for a barrel rotate on itself? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2008 - Is "barillet_axis" definitely in the memory lod and only 1 or 2 points ? - Tray maybe type="rotationX"; or type="rotationY"; with axis=""; By the way angle0=rad +360; angle1="rad -360"; looks like 2 revolutions, not 1. Not sure what the plan was. Share this post Link to post Share on other sites
cervantes 330 Posted December 28, 2008 i have define in lod memory one point axis only. i have test with rotationX y and Z and barillet rotates around the pistol. the probleme has identical whits you solution Share this post Link to post Share on other sites
Jackal326 1182 Posted December 29, 2008 As far as I'm aware with an animation source as "rotation" you need a TWO POINT AXIS. Try copying the current point and moving it slightly along the X axis (horizontally). A single axis point rotation often confuses the game, without an X/Y/Z addition. Share this post Link to post Share on other sites
dm 9 Posted December 29, 2008 also, the entry memory = 1; will tell the model that its looking for the axis in the memory lod. Share this post Link to post Share on other sites
cervantes 330 Posted December 31, 2008 thank you for your answers. after test this possibilities the probleme has not solved a barrel turn always around a weapon i d'ont understand realy the rotation animation type i have tes with two axis point barillet_begin and barillet_end and name this two points selection barillet_axis and test with X ,Z and Y axis. i have test also revolving="barillet"; revolvingAxis="barillet_axis"; and this d'ont working. Share this post Link to post Share on other sites