Tankbuster 1747 Posted December 26, 2008 Guys, I'm after a particular application that may or may not exist. I'm not even completely sure how I want it to work. Perhaps if I explain what I am doing, maybe you gents might know of something that will help. I'm modifying Xeno's Domination to make a clan version. Usually it's the same few edits, change the base flag to a clan one, increase the number of rounds fired by HE artillery, turn on map markers and stuff like this. This means small edits to the init file, the description file and to the many scripts that run this fabulous mission. But whenever Xeno brings out a new version of this mission, I have to go over all my edits again. Other than not using the latest version of this mission, how can I make this process easier? Thanks in advance, Tanky PS, I already use Arma edit and depbo. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 27, 2008 Maybe something like WinCompareIt http://www.grigsoft.com/wincmp3.htm To compare 1 file in the old copy to same file in the new copy, to see the changes and a simple Click to transfer those changes into the old file too. I use it all the time for similar and PHP programing. Share this post Link to post Share on other sites
.kju 3245 Posted December 27, 2008 + windiff: http://www.grigsoft.com/download-windiff.htm Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 27, 2008 Thanks for replying guys. So you're suggesting I used some sort of compare program? I edit version A and then version B comes along. I compare the two and the application can be made to apply the edits from version A to version B. I can understand how that would work, but would it be happy to ignore the edits made by the original author (ie, not undo them) of version B while still applying mine? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 27, 2008 Yes. You can edit either way, think as though yours is the master file and choose to bring across their recent changes (some or all), or think of theirs as the master file and choose to move your changes into their update ...... ..... reminds me of one of the hardest things to do, editing crCTI's as they continuely evolve Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 27, 2008 That sounds like just the ticket, Gnat. As ever, I'm indebted to you and Q. Share this post Link to post Share on other sites
.kju 3245 Posted December 27, 2008 well the best would be to have the initial map version developed in a version control system like svn. so people could make branches for their mods and merge updates of the core trunk back into it as well as the so helpful diffs. Share this post Link to post Share on other sites
HotShot 0 Posted December 28, 2008 I started working on a new conversion file for Benny blancos Mission Konvertor for VBS1. You put what you wanted before (before the = sign), then add what you want to replace it with (after = sign), e.g. KozliceShell=30Rnd_545x39_AK To convert all references to OFP's Kozlice ammo in the file to Armed Assaults AK74 ammo. Although for VBS1, it works from the Conversion file, so it will convert whatever you want, OFP or AA. May be useful for most of the conversions you need to do? Gnat's idea may be more useful however for smaller edits where you dont know what the class name or edit is. The Konvertor tool is also case sensitive which is annoying. Share this post Link to post Share on other sites