icfhoop 0 Posted December 21, 2008 Hello all, my question today is very simple (I hope). How do I make it to where an Abrams crew is unable to bail out of the tank if it is damaged. Thanks. Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 21, 2008 I think that is AI behavior that you cannot override. What you can do is put a Hit EventHandler on the tank, and never let the damage get greater than the damage level where crew ejects. It might work. Share this post Link to post Share on other sites
icfhoop 0 Posted December 21, 2008 Ok how is this done? Share this post Link to post Share on other sites
.kju 3245 Posted December 21, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ejectDamageLimit = 0.45; maybe works for tanks too Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2008 I think that is AI behavior that you cannot override.What you can do is put a Hit EventHandler on the tank, and never let the damage get greater than the damage level where crew ejects. Â It might work. Well in this case you never would be able to destroy the Tank, which use the Hit Event Handler! Â Share this post Link to post Share on other sites