OChristie 0 Posted December 15, 2008 On one of my maps, I would like to make it so that from the floor or a house, I can see the Satillite Texture, not the mask generated materials. Can anybody assist me, i would be very grateful. Also, Does anyboy know how to include a topographic map into a map, is it config, visitor 3 etc... Cheers 8) Share this post Link to post Share on other sites
opteryx 1562 Posted December 15, 2008 On one of my maps, I would like to make it so that from the floor or a house, I can see the Satillite Texture, not the mask generated materials.Can anybody assist me, i would be very grateful. You need to elaborate on this, not sure what you mean. lso, Does anyboy know how to include a topographic map into a map, is it config, visitor 3 etc...Cheers 8) Not sure about this either, I presume you mean using an additional topo map overlay in the editor same way you view your satmap on the tactical map? If that's the case, I am pretty sure this is not possible (with ArmA). If you mean getting a topo map extracted from your terrain, ingame press and hold left shift, then press numpad minus, release and write "topography", (quotation marks excluded). Then you'll get a emf image on your C drive root, this can be converted to a more common image format such as jpg with Irfanview Share this post Link to post Share on other sites
OChristie 0 Posted December 15, 2008 Thanks Opteryx, what I mean was: Is there a way to change the distance from which my Sat-Map becomes a mask (where you no longer can see the sat details, just the specified material) when in game! Share this post Link to post Share on other sites
opteryx 1562 Posted December 15, 2008 Supposedly these two lines in your config affect that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">noDetailDist = 40; fullDetailDist = 5; I just tried setting both to 0 because I had actually never bothered to mess with this, it didn't seem to set the detail texture rendering distance at my feet..... Share this post Link to post Share on other sites
OChristie 0 Posted December 15, 2008 Thanks Mate, Ill try it. Share this post Link to post Share on other sites
OChristie 0 Posted December 16, 2008 Quote[/b] ]f you mean getting a topo map extracted from your terrain, ingame press and hold left shift, then press numpad minus, release and write "topography", (quotation marks excluded). Then you'll get a emf image on your C drive root, this can be converted to a more common image format such as jpg with Irfanview It says something about 'topography' in the top left corner, but I check my C:\ and I cant find the map. Share this post Link to post Share on other sites
opteryx 1562 Posted December 16, 2008 You may have to view the ingame map while you do it. From the Biki: Quote[/b] ]TOPOGRAPHY Generates a map in EMF vector format. The file is always created at the root directory of the C: drive. The output file is generated when the map is next viewed in game. Share this post Link to post Share on other sites
OChristie 0 Posted December 16, 2008 Thanks for that Opteryx, it worked. Share this post Link to post Share on other sites