colonel well 0 Posted November 3, 2008 super now my US Colonial Marines have enemy thanx and wish you luck with developing S-F stuff Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 13, 2008 Nice to see that those outdated zombie scripts still have some use to some people. Share this post Link to post Share on other sites
colonel well 0 Posted November 13, 2008 Nice to see that those outdated zombie scripts still have some use to some people. zombie scripts because dangerous creatures can walk on arma land Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 14, 2008 Nice to see that those outdated zombie scripts still have some use to some people. zombie scripts because dangerous creatures can walk on arma land You may want to use the scripts from NEM_ZOMBIES_LOW.PBO instead of the ones you are using now, IIRC they are very similar but everything is a bit more optimized (Removed unneccesary things, better structure, etc). But i may be confused with some unreleased stuff (I cant check right now, i am about 20000km away from my own PC ) Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 14, 2008 the bugs are now fixed and working perfectly (only a little bit to tough needed 110 rounds (m249 full auto) to get one down on its face) so we need the MI troopers ASAP to save human kind from extinction (ps. the MI needs a good dropship  ) Share this post Link to post Share on other sites