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Proxy missiles on static weapons

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Does anyone know if this is possible?

I haven't been able to get proxy based missiles to work correctly on a static object (such as inside a turret). When i fire the weapon, the proxy disappears but it wants to fire the missile for the weapon firing point (e.g. "usti hlavne")

Hell, even getting it working on a vehicle seems to be problematic.

Am I doing something wrong, or is this a known limitation?

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Isn't modelspecial config entry used for this stuff?

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Yes if you want just *one*

I want to fire several missiles, that can be seen as proxies. Unfortunately, it always fires the weapon from the defined "gun" point no matter what values I change or add (such as "memoryPointLMissile" etc...).

The proxies disappear as the weapon fires, but the weapons don't fire from the proxy point. I suspect this is a class limitation on anything except planes and helicopters.

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maybe it is possible to animate the gun position points. I am not sure though.

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I gave that a go, and yeah - no joy! The engine does move any memory points that are moved on the basis of the turret animations (x & y) but doesn't alter their location based on user animations. Shame, but I've definitely tried everything! Only other solutions I can think of are:

1. Script the placement (I don't like this solution, rather have it firing from one default position in fact).

2. Make the model a "static helicopter" and see if the turret works on that. Or, for that matter, the vehicle or boat classes.

I do suspect that proxy weapon launches may be restricted to plane (and possibly helicopter?) classes only though.

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what about the BRDM launcher? do the missiles come out in a single position or does it fire along the 5 tube launcher?

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Checked the BDRM as well... every land vehicle seems to use the "Konec rakety" and "Spice rakety" memory points to define the exit points of missiles and rockets. There's not the capability to fire from L or R, just from one central point.

Shame because I've decked out a rather nice MK21 Sea Sparrow launcher! Might just have to make it a MK13 instead.

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