L!nk07 0 Posted October 29, 2008 Here is my problem: I want to create a simple map but for some reason as soon as Visitor3 shows the progress bar saying "Importing Satellite Data" it crashes. I thought my texture sizes were wrong but I checked that. Maybe I missed something?... Anyway, buldozer runs perfectly before I starting import the textures. So the problem has to have something to do with the textures etc. System Specs:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Windows Vista 64bit 2GB RAM Intel Q6600 2.4Ghz Core 2 Quad ASUS GeForce 8800GTS Visitor3 Project Details:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Terrain grid size: 256x256 Terrain cell size: 10 Terrain size: 2560x2560 Calculator Image Size : 2560x2560 Texture layers Texture Size : 40.0x40.0m mask_lco.png: 2560x2560 sat_lco.png: 2560x2560 layers.cfg <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers { class sandstones { texture = "ca\cti_desertconflict\data\sandstones_mco.png"; material="ca\cti_desertconflict\data\sandstones.rvmat"; }; class grass { texture = "ca\cti_desertconflict\data\grass_mco.png"; material="ca\cti_desertconflict\data\grass.rvmat"; }; class rockgrass { texture = "ca\cti_desertconflict\data\rockgrass_mco.png"; material="ca\cti_desertconflict\data\rockgrass.rvmat"; }; class sandgrass { texture = "ca\cti_desertconflict\data\sandgrass_mco.png"; material="ca\cti_desertconflict\data\sandgrass.rvmat"; }; }; class Legend { picture="ca\cti_desertconflict\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names sandstones[]={{255,255,0}}; grass[]={{0,255,0}}; rockgrass[]={{99,55,0}}; sandgrass[]={{0,0,255}}; }; }; grass.rvmat <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ambient[] = {0.9,0.9,0.9,1}; diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map  texture="ca\cti_desertconflict\Data\grass_detail_nohq.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; class Stage2 {  texture="ca\cti_desertconflict\Data\grass_detail_co.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; Please help me. I there is more information you need, just let me know and I will add it. L!nk out... Share this post Link to post Share on other sites
rstratton 0 Posted November 7, 2008 your project folder shouldnt be in the ca folder, put your project folder in the p drive. change your paths removing ca\ . your mask and sat images must be in 8 bit color non interlaced. only image that must be 16 bit interlaced is your terrain.png Share this post Link to post Share on other sites
L!nk07 0 Posted November 9, 2008 Thank you rstratton! That worked. Can't believe it was that simple!! I blame the tutorial I used because it said it has to be there. sigh... Thanks alot again! L!nk out. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 9, 2008 Some of the early User made tutorials have errors, but you can't really blame them, they were writing them starting from zero ....... But at least they broke ground for us <----- I made a funny Share this post Link to post Share on other sites